Cotton Hammer
banner
cottonhammer.com
Cotton Hammer
@cottonhammer.com
We'd like to share a concept image of what our match screens will look like.

Miguel D has joined as our UI Designer, and he's been hard at work crafting our menu experience, as well as our upcoming in-game HUD.

We hope you're as excited as we are to see this come to life.

#IndieDev #IndieFPS #FPS
October 29, 2025 at 5:33 PM
Movement takes practice...

...but it's late. And I'll have to figure out where I can take this route another time.

#IndieDev #IndieFPS #FPS
October 23, 2025 at 5:20 AM
A small announcement: We now have a RINGFALL server tag available on our Discord!

Invite link in replies!
October 23, 2025 at 3:53 AM
You'll be able to disable sprint within match options in RINGFALL.

If players enjoy this style of play, we'll be sure to offer support in whatever ways make sense.

It's your game, not ours. (I'll still kick your ass.)

Our goal is to create a game for you to call home.

#FPS #IndieFPS #IndieDev
October 22, 2025 at 5:27 AM
Our Steam Store page is LIVE!

store.steampowered.com/app/1359380/...

We hope you'll consider adding our game to your Wishlist. This helps us a lot! (Really!)

Thank you guys for all of your care and support. We couldn't do this without you!!

#FPS #IndieFPS #IndieDev
October 9, 2025 at 4:28 PM
Reposted by Cotton Hammer
we've come such a long way in a short time!
We tested out a loadout shotgun in our test earlier today... and it looks like it's here to stay.

#FPS #IndieFPS #IndieDev
October 2, 2025 at 10:56 PM
A quick confirmation that we'll be using team colors for RINGFALL!

The colors themselves will change a little bit, but you can safely expect us to deliver the classic Red vs Blue FPS experience.

Well, plus the other colors in multi-team... More on that later!

#FPS #IndieFPS #IndieDev
October 2, 2025 at 11:29 PM
We tested out a loadout shotgun in our test earlier today... and it looks like it's here to stay.

#FPS #IndieFPS #IndieDev
September 29, 2025 at 8:14 AM
Reposted by Cotton Hammer
ATTENTION INDIEDEVS
Show off your art style
_______________________
code has massively outpaced art for us so here's a bit of our mood board
@cottonhammer.com
March 26, 2025 at 7:09 PM
March 24, 2025 at 9:29 PM
🚨 we have rocket jumping in ringfall 🚨

#FPS #IndieFPS #IndieDev
March 13, 2025 at 4:37 AM
We have new details on finding matches in RINGFALL!

Match Tagging is how we'll find compelling matches for you, allowing you to find players of a similar mindset and temperament to your own.

We are prioritizing preference above all else.

More details in replies!

#IndieDev #IndieFPS #FPS
March 12, 2025 at 5:25 PM
HUGE player character reveal!!!
March 5, 2025 at 2:12 AM
Finally hit this jump in a gunfight... only to immediately throw.

Raging and shaking rn

#Indiedev #gamedev #fps #Indiefps
March 3, 2025 at 8:24 PM
Ringfall is a very serious game, probably.

(Thank you for clipping this, @phlosio.bsky.social!)

#Indiedev #Gamedev #Indiegames #IndieFPS #FPS
February 22, 2025 at 10:43 PM
More HUD progress!

Our goal is to give players plenty of ways to convey information to their team without overloading them. We have more to show on this soon!

We are currently designing RINGFALL to be played without a radar or a minimap.

Please let us know what you think!

#gamedev #indiedev
February 17, 2025 at 8:39 AM
February 5, 2025 at 4:06 AM
More footage.
More map colors.
More bounces.
January 29, 2025 at 11:11 PM
More physics progress!

Falling off of a ledge... feels like it should.

While Unreal Engine 5 has been fantastic for our development, we're being thorough in making sure our game doesn't feel like stock UE5.

Details matter. Physics matter.

#GameDev #IndieDev
January 22, 2025 at 2:31 AM
Movement in RINGFALL leans heavily on physics and map knowledge.

Carefully timing a jump when landing on an incline will allow you shift your momentum forward, opening up faster traversal options and new routes.

You can also influence the direction in which you'll bounce!

#indiedev #gamdev
January 18, 2025 at 8:24 PM