Miguel D has joined as our UI Designer, and he's been hard at work crafting our menu experience, as well as our upcoming in-game HUD.
We hope you're as excited as we are to see this come to life.
#IndieDev #IndieFPS #FPS
Invite link in replies!
Invite link in replies!
If players enjoy this style of play, we'll be sure to offer support in whatever ways make sense.
It's your game, not ours. (I'll still kick your ass.)
Our goal is to create a game for you to call home.
#FPS #IndieFPS #IndieDev
store.steampowered.com/app/1359380/...
We hope you'll consider adding our game to your Wishlist. This helps us a lot! (Really!)
Thank you guys for all of your care and support. We couldn't do this without you!!
#FPS #IndieFPS #IndieDev
store.steampowered.com/app/1359380/...
We hope you'll consider adding our game to your Wishlist. This helps us a lot! (Really!)
Thank you guys for all of your care and support. We couldn't do this without you!!
#FPS #IndieFPS #IndieDev
The colors themselves will change a little bit, but you can safely expect us to deliver the classic Red vs Blue FPS experience.
Well, plus the other colors in multi-team... More on that later!
#FPS #IndieFPS #IndieDev
Show off your art style
_______________________
code has massively outpaced art for us so here's a bit of our mood board
@cottonhammer.com
Show off your art style
_______________________
code has massively outpaced art for us so here's a bit of our mood board
@cottonhammer.com
Match Tagging is how we'll find compelling matches for you, allowing you to find players of a similar mindset and temperament to your own.
We are prioritizing preference above all else.
More details in replies!
#IndieDev #IndieFPS #FPS
(Thank you for clipping this, @phlosio.bsky.social!)
#Indiedev #Gamedev #Indiegames #IndieFPS #FPS
(Thank you for clipping this, @phlosio.bsky.social!)
#Indiedev #Gamedev #Indiegames #IndieFPS #FPS
Our goal is to give players plenty of ways to convey information to their team without overloading them. We have more to show on this soon!
We are currently designing RINGFALL to be played without a radar or a minimap.
Please let us know what you think!
#gamedev #indiedev
More map colors.
More bounces.
More map colors.
More bounces.
Carefully timing a jump when landing on an incline will allow you shift your momentum forward, opening up faster traversal options and new routes.
You can also influence the direction in which you'll bounce!
#indiedev #gamdev