Cotton Hammer
banner
cottonhammer.com
Cotton Hammer
@cottonhammer.com
Movement takes practice...

...but it's late. And I'll have to figure out where I can take this route another time.

#IndieDev #IndieFPS #FPS
October 23, 2025 at 5:20 AM
You'll be able to disable sprint within match options in RINGFALL.

If players enjoy this style of play, we'll be sure to offer support in whatever ways make sense.

It's your game, not ours. (I'll still kick your ass.)

Our goal is to create a game for you to call home.

#FPS #IndieFPS #IndieDev
October 22, 2025 at 5:27 AM
We tested out a loadout shotgun in our test earlier today... and it looks like it's here to stay.

#FPS #IndieFPS #IndieDev
September 29, 2025 at 8:14 AM
March 24, 2025 at 9:29 PM
🚨 we have rocket jumping in ringfall 🚨

#FPS #IndieFPS #IndieDev
March 13, 2025 at 4:37 AM
Finally hit this jump in a gunfight... only to immediately throw.

Raging and shaking rn

#Indiedev #gamedev #fps #Indiefps
March 3, 2025 at 8:24 PM
Ringfall is a very serious game, probably.

(Thank you for clipping this, @phlosio.bsky.social!)

#Indiedev #Gamedev #Indiegames #IndieFPS #FPS
February 22, 2025 at 10:43 PM
More HUD progress!

Our goal is to give players plenty of ways to convey information to their team without overloading them. We have more to show on this soon!

We are currently designing RINGFALL to be played without a radar or a minimap.

Please let us know what you think!

#gamedev #indiedev
February 17, 2025 at 8:39 AM
More footage.
More map colors.
More bounces.
January 29, 2025 at 11:11 PM
More physics progress!

Falling off of a ledge... feels like it should.

While Unreal Engine 5 has been fantastic for our development, we're being thorough in making sure our game doesn't feel like stock UE5.

Details matter. Physics matter.

#GameDev #IndieDev
January 22, 2025 at 2:31 AM
Movement in RINGFALL leans heavily on physics and map knowledge.

Carefully timing a jump when landing on an incline will allow you shift your momentum forward, opening up faster traversal options and new routes.

You can also influence the direction in which you'll bounce!

#indiedev #gamdev
January 18, 2025 at 8:24 PM