Extremely pumped to see what people do with these (also very ready for a lot of feedback.) If you see this and play with these at all, tag it #GodotDraws - I'd love to be able to follow everyone's work!
Virtual joysticks, drawable textures, Windows HDR support, Vulkan raytracing groundwork, and more are ripe for testing:
godotengine.org/article/dev-...
Extremely pumped to see what people do with these (also very ready for a lot of feedback.) If you see this and play with these at all, tag it #GodotDraws - I'd love to be able to follow everyone's work!
github.com/godotengine/...
github.com/godotengine/...
But oops, the DS hacking tools are frustrating to use on my machine, so it’s time for me to make my own tool with Godot.
But oops, a few Godot features I wanted to use didn’t work right, guess I need to contribute to Godot now! Etc, etc…
If it takes 5 minutes to launch the game and see your changes, I think your game is going to be MUCH worse than the alternate timeline where it took 1 minute
But oops, the DS hacking tools are frustrating to use on my machine, so it’s time for me to make my own tool with Godot.
But oops, a few Godot features I wanted to use didn’t work right, guess I need to contribute to Godot now! Etc, etc…
This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.
Less wrestling with UI. More making games.
godotengine.org/releases/4.6
#shinypokemon #pokemon
#shinypokemon #pokemon
Pretty small because I only got two fixes into #Godot 4.5, but the big feature I'm working on should be in 4.6 Development in a few weeks! Proud to be working hard alongside so many other cool names.
Pretty small because I only got two fixes into #Godot 4.5, but the big feature I'm working on should be in 4.6 Development in a few weeks! Proud to be working hard alongside so many other cool names.
www.theverge.com/cs/features/...
www.theverge.com/cs/features/...