Cloud-Yo!
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cloudyoart.bsky.social
Cloud-Yo!
@cloudyoart.bsky.social
Indie Game Developer and casual artist 🎮🎯🎨
Check out Crocodile Dance - An Africanfuturist Animated Film by Coker CoOp on @kickstarter.com www.kickstarter.com/projects/cok...
Crocodile Dance - An Africanfuturist Animated Film
An indie animated thriller where a musician reclaims her voice to face the Mami Wata, a monster goddess threatening her family.
www.kickstarter.com
November 12, 2025 at 5:18 PM
❇️ Wanted the gameplay area to feel grounded —without cluttering the terrain or leaving it floating in space 🚫🪐.
This elevation-line shader keeps focus, fits the planet-exploration vibe, and costs just 2 draw calls 🔥
#unity3d #shadergraph #gamedev #scifi #indiedev #indiegame #techart #optimization
July 31, 2025 at 3:27 PM
Just added vegetation masking to my procedural level construction! 🧱➡️🌱
Terrain details are now added via a masked noise map.
Screenshot: Left = mask, Right = level with buildings + masked details. I now Have a deterministic way to handle future biomes!

#gamedev #procedural #unity3d #indiegame
July 27, 2025 at 11:14 AM
🎬 Part 3: The Last Stand!

We finally take our dynamic asset system to the next level by adding pooled VFX tied to action types using custom attributes. Sounds fancy? It is — but also practical.💥

👉 tinyurl.com/ppue93js

#unity #gamedev #csharp #objectpooling #addressables #customattributes
Unity: Dynamic Asset Binding with Custom Attributes — Part 3, Rise of the Machines
By now, you’ve probably read the previous two articles and are ready to take what you’ve learned and build something amazing on your own…
tinyurl.com
July 23, 2025 at 5:37 PM
🎮 My Unity asset binding series Part2 Electric Boogaloo, is live!
We dive deeper into dynamic audio with custom attributes and addressables.
Check it out here: tinyurl.com/bderu256

#unity #indiedev #gamedev #csharp #gamedevelopment #unitytips #programming
Unity: Dynamic Asset Binding with Custom Attributes — Part 2, Electric Boogaloo
In Part 1, we built the foundation of a flexible asset binding system using custom C# attributes. We created a base attribute class…
tinyurl.com
July 22, 2025 at 5:36 PM
Part 1 of my series on creating a dynamic asset binding system in Unity using custom C# attributes! 🎮✨

If you’re curious about how to make your game code cleaner and more modular —

Check it out here: tinyurl.com/52jnpnn4

#gamedev #unity3d #csharp #indiedev
Unity: Dynamic Asset Binding with Custom Attributes — Part 1
That’s a mouthful, so let me explain:
claudiograssi.medium.com
July 21, 2025 at 1:26 PM
Making solid progress on my procedural level system — the player deployment zones are working!

Still to tackle:
🌿 Vegetation
📦 Loot containers
☠️ Enemy spawns
🎨 Terrain splat maps (IDK how...YET 😅 )

#gamedev #indiedev #unity3d #proceduralgeneration
July 6, 2025 at 5:07 PM
Tried WFC to generate wall objects in my level, but it didn’t give me the control I wanted. Switched to flood fill for plot detection + prefab placement by footprint. Much better! Map gen’s nearly there 👀🧱🎮

#GameDev #IndieDev #ProcGen #Unity3D
June 30, 2025 at 5:11 PM
🧠 Step 4 of my level gen system working smarter — now it reports only cells that are actually usable after WFC placement 👌
No more bloating memory with unused cells.
Feels good when a system respects its own constraints 😅

#gamedev #proceduralgeneration #unity3d #WFC #indiedev #indiegamedev
June 6, 2025 at 5:04 PM
✨First pass at a ground material for my project.
Built in an older version of Substance Designer (it’s what I’ve got — but it still works well).✨

The hex formations? That’s Ferrossalt- a dense metallic stone. Part mineral, part mystery.😱

#gamedev #indiedev #substance #scifi #texturedesign #techart
June 5, 2025 at 6:33 PM
Step 3 of my map generation pipeline is live!

🧱 Started with a clean grid
🪓 Used BSP + some custom logic to space out plots
🌊 Now running Wave Function Collapse to generate structures on top!
🏗️Every map will be different!
#gamedev #proceduralgeneration #indiedev #tacticsgame #wavefunctioncollapse
June 4, 2025 at 3:47 PM
Making progress! 😄
🟩 Generate a grid
🏗️ Use BSP to create rooms
❌ Filter out ones that are too small
📏 Snap sizes to a defined range
📦 Scatter rooms across the grid
🏙️ Finally generate data for my WFC system!
🌱 Seed controlled!

#IndieDev #GameDev #ProceduralGeneration #LevelDesign #TechArt #SoloDev
May 7, 2025 at 10:26 AM
Reposted by Cloud-Yo!
#GodotEngine 4.4 is finally here! 🚀

Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more!

godotengine.org/releases/4.4/
Godot 4.4, a unified experience – Godot Engine
Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes - spotting all the optimizations that have been applied in...
godotengine.org
March 3, 2025 at 5:08 PM
🔹 Just added a dynamic minimap! 🏗️🚀
🔹 Updates in real time as new buildings & bridges are placed!
🔹 Follows rotation & placement of the view! 🗺️✨

No more getting lost—unless you want to. 😉

What do you think? Any UI tweaks you'd suggest? 👀

#GameDev #IndieDev #Godot #Minimap
February 26, 2025 at 7:42 PM
Chaos vs. Control: Random is fun, but deterministic is the backbone of serious systems. 🎮
#godotEngine #indieDev #IndieGameDev #gameDevCommunity #TurnBasedGames #strategyGames #csharp
February 22, 2025 at 9:38 PM
Today I got started with my dynamic catwalk system. Once the map is generated I want to generate connecting catwalks between some of the buildings. This is a good start but I have to refine the process to get slightly better results 🙂
#godot #indieDev #gameDev #soloDev #turnBasedTactics
February 21, 2025 at 5:19 PM
Camera Controls ✅ I implemented Move, Rotate and Zoom. I like this rotation better than my original solution where the camera was fixed at a certain height and it only rotated around the view in 45 degree increments.
#godot #indieDev #gameDev #turnBasedTactics
February 20, 2025 at 9:35 PM
It's a little premature, but I'm learning new things in a weird order. So I put together some basic UI for my game. I think I'm starting to get the hang of it...
#godot #indieDev #gameDev #turnBasedTactics #UI
February 19, 2025 at 11:58 AM
Soooo...I guess Im joining the #Godot family...Im rebuilding my tactics game from scratch. Here is the current state of my map development using Wave Function Collapse -ish. Each grid is a separate instance so I can create buildings within a map.

#indieDev #TurnBasedTactics #gamedev
February 14, 2025 at 9:36 PM
So, back in the day I would do daily #greasepencil sketches, I got into a groove and really loved the process, I was trying to grow my audience on Instagram but I guess that didnt work out :\ \I still really like some of them, this one is probably one of my favorites. #blender3D #2Dart
November 28, 2024 at 5:31 PM
Here's a 3d character I made based on a pixel art concept I had for an old game idea. They call him Crim Grim... #blender3d #indiedev
November 28, 2024 at 12:57 PM
I also do art sometimes. Less and less these days but I still enjoy the process.
November 23, 2024 at 3:44 PM
The spooky season is over, but here's a pixelly vampire all the same.
November 23, 2024 at 12:25 AM
I do art for fun now and I make games with Unity. If anyone knows of a studio that is hiring let me know :)
November 22, 2024 at 11:25 AM