This elevation-line shader keeps focus, fits the planet-exploration vibe, and costs just 2 draw calls 🔥
#unity3d #shadergraph #gamedev #scifi #indiedev #indiegame #techart #optimization
This elevation-line shader keeps focus, fits the planet-exploration vibe, and costs just 2 draw calls 🔥
#unity3d #shadergraph #gamedev #scifi #indiedev #indiegame #techart #optimization
Terrain details are now added via a masked noise map.
Screenshot: Left = mask, Right = level with buildings + masked details. I now Have a deterministic way to handle future biomes!
#gamedev #procedural #unity3d #indiegame
Terrain details are now added via a masked noise map.
Screenshot: Left = mask, Right = level with buildings + masked details. I now Have a deterministic way to handle future biomes!
#gamedev #procedural #unity3d #indiegame
Still to tackle:
🌿 Vegetation
📦 Loot containers
☠️ Enemy spawns
🎨 Terrain splat maps (IDK how...YET 😅 )
#gamedev #indiedev #unity3d #proceduralgeneration
Still to tackle:
🌿 Vegetation
📦 Loot containers
☠️ Enemy spawns
🎨 Terrain splat maps (IDK how...YET 😅 )
#gamedev #indiedev #unity3d #proceduralgeneration
No more bloating memory with unused cells.
Feels good when a system respects its own constraints 😅
#gamedev #proceduralgeneration #unity3d #WFC #indiedev #indiegamedev
No more bloating memory with unused cells.
Feels good when a system respects its own constraints 😅
#gamedev #proceduralgeneration #unity3d #WFC #indiedev #indiegamedev
🧱 Started with a clean grid
🪓 Used BSP + some custom logic to space out plots
🌊 Now running Wave Function Collapse to generate structures on top!
🏗️Every map will be different!
#gamedev #proceduralgeneration #indiedev #tacticsgame #wavefunctioncollapse
🧱 Started with a clean grid
🪓 Used BSP + some custom logic to space out plots
🌊 Now running Wave Function Collapse to generate structures on top!
🏗️Every map will be different!
#gamedev #proceduralgeneration #indiedev #tacticsgame #wavefunctioncollapse
🟩 Generate a grid
🏗️ Use BSP to create rooms
❌ Filter out ones that are too small
📏 Snap sizes to a defined range
📦 Scatter rooms across the grid
🏙️ Finally generate data for my WFC system!
🌱 Seed controlled!
#IndieDev #GameDev #ProceduralGeneration #LevelDesign #TechArt #SoloDev
🟩 Generate a grid
🏗️ Use BSP to create rooms
❌ Filter out ones that are too small
📏 Snap sizes to a defined range
📦 Scatter rooms across the grid
🏙️ Finally generate data for my WFC system!
🌱 Seed controlled!
#IndieDev #GameDev #ProceduralGeneration #LevelDesign #TechArt #SoloDev
#godotEngine #indieDev #IndieGameDev #gameDevCommunity #TurnBasedGames #strategyGames #csharp
#godotEngine #indieDev #IndieGameDev #gameDevCommunity #TurnBasedGames #strategyGames #csharp
#godot #indieDev #gameDev #soloDev #turnBasedTactics
#godot #indieDev #gameDev #soloDev #turnBasedTactics
#godot #indieDev #gameDev #turnBasedTactics
#godot #indieDev #gameDev #turnBasedTactics
#godot #indieDev #gameDev #turnBasedTactics #UI
#godot #indieDev #gameDev #turnBasedTactics #UI
#indieDev #TurnBasedTactics #gamedev
#indieDev #TurnBasedTactics #gamedev