Cloud-Yo!
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cloudyoart.bsky.social
Cloud-Yo!
@cloudyoart.bsky.social
Indie Game Developer and casual artist 🎮🎯🎨
❇️ Wanted the gameplay area to feel grounded —without cluttering the terrain or leaving it floating in space 🚫🪐.
This elevation-line shader keeps focus, fits the planet-exploration vibe, and costs just 2 draw calls 🔥
#unity3d #shadergraph #gamedev #scifi #indiedev #indiegame #techart #optimization
July 31, 2025 at 3:27 PM
Just added vegetation masking to my procedural level construction! 🧱➡️🌱
Terrain details are now added via a masked noise map.
Screenshot: Left = mask, Right = level with buildings + masked details. I now Have a deterministic way to handle future biomes!

#gamedev #procedural #unity3d #indiegame
July 27, 2025 at 11:14 AM
Making solid progress on my procedural level system — the player deployment zones are working!

Still to tackle:
🌿 Vegetation
📦 Loot containers
☠️ Enemy spawns
🎨 Terrain splat maps (IDK how...YET 😅 )

#gamedev #indiedev #unity3d #proceduralgeneration
July 6, 2025 at 5:07 PM
Tried WFC to generate wall objects in my level, but it didn’t give me the control I wanted. Switched to flood fill for plot detection + prefab placement by footprint. Much better! Map gen’s nearly there 👀🧱🎮

#GameDev #IndieDev #ProcGen #Unity3D
June 30, 2025 at 5:11 PM
🧠 Step 4 of my level gen system working smarter — now it reports only cells that are actually usable after WFC placement 👌
No more bloating memory with unused cells.
Feels good when a system respects its own constraints 😅

#gamedev #proceduralgeneration #unity3d #WFC #indiedev #indiegamedev
June 6, 2025 at 5:04 PM
Step 3 of my map generation pipeline is live!

🧱 Started with a clean grid
🪓 Used BSP + some custom logic to space out plots
🌊 Now running Wave Function Collapse to generate structures on top!
🏗️Every map will be different!
#gamedev #proceduralgeneration #indiedev #tacticsgame #wavefunctioncollapse
June 4, 2025 at 3:47 PM
Making progress! 😄
🟩 Generate a grid
🏗️ Use BSP to create rooms
❌ Filter out ones that are too small
📏 Snap sizes to a defined range
📦 Scatter rooms across the grid
🏙️ Finally generate data for my WFC system!
🌱 Seed controlled!

#IndieDev #GameDev #ProceduralGeneration #LevelDesign #TechArt #SoloDev
May 7, 2025 at 10:26 AM
🔹 Just added a dynamic minimap! 🏗️🚀
🔹 Updates in real time as new buildings & bridges are placed!
🔹 Follows rotation & placement of the view! 🗺️✨

No more getting lost—unless you want to. 😉

What do you think? Any UI tweaks you'd suggest? 👀

#GameDev #IndieDev #Godot #Minimap
February 26, 2025 at 7:42 PM
Chaos vs. Control: Random is fun, but deterministic is the backbone of serious systems. 🎮
#godotEngine #indieDev #IndieGameDev #gameDevCommunity #TurnBasedGames #strategyGames #csharp
February 22, 2025 at 9:38 PM
Today I got started with my dynamic catwalk system. Once the map is generated I want to generate connecting catwalks between some of the buildings. This is a good start but I have to refine the process to get slightly better results 🙂
#godot #indieDev #gameDev #soloDev #turnBasedTactics
February 21, 2025 at 5:19 PM
Camera Controls ✅ I implemented Move, Rotate and Zoom. I like this rotation better than my original solution where the camera was fixed at a certain height and it only rotated around the view in 45 degree increments.
#godot #indieDev #gameDev #turnBasedTactics
February 20, 2025 at 9:35 PM
It's a little premature, but I'm learning new things in a weird order. So I put together some basic UI for my game. I think I'm starting to get the hang of it...
#godot #indieDev #gameDev #turnBasedTactics #UI
February 19, 2025 at 11:58 AM
Soooo...I guess Im joining the #Godot family...Im rebuilding my tactics game from scratch. Here is the current state of my map development using Wave Function Collapse -ish. Each grid is a separate instance so I can create buildings within a map.

#indieDev #TurnBasedTactics #gamedev
February 14, 2025 at 9:36 PM
So, back in the day I would do daily #greasepencil sketches, I got into a groove and really loved the process, I was trying to grow my audience on Instagram but I guess that didnt work out :\ \I still really like some of them, this one is probably one of my favorites. #blender3D #2Dart
November 28, 2024 at 5:31 PM
I do art for fun now and I make games with Unity. If anyone knows of a studio that is hiring let me know :)
November 22, 2024 at 11:25 AM