My Games:
https://playroids.com
https://elevatedarcana.com
New Skybox, New Map nodes, who dis?
Many QOL improvements set up for the next release. Currently working on procedurally generated expeditions
P.S. Why are Cubemaps so hard?
#gamedev #indiedev #bevy #iosgaming #ios #games #mobilegames #hashtag #fyp ?
New Skybox, New Map nodes, who dis?
Many QOL improvements set up for the next release. Currently working on procedurally generated expeditions
P.S. Why are Cubemaps so hard?
#gamedev #indiedev #bevy #iosgaming #ios #games #mobilegames #hashtag #fyp ?
Mostly migrating to #bevy 0.16 there's a lot of fixes and small QOL improvements for objective indicators
Up Next:
- Procedurally Generated Expeditions
- Multi-Node Travel & Portal Nodes
- Improvements to HUD/Level UI
#gamedev #indiedev
testflight.apple.com/join/vU0TR09Q
This update showcases a first pass at the 'Embarkation Cradle', the map from which you launch missions and navigate the Aether
#bevy #indiedev #rust #gamedev #ios #mobilegaming
testflight.apple.com/join/vU0TR09Q
This update showcases a first pass at the 'Embarkation Cradle', the map from which you launch missions and navigate the Aether
#bevy #indiedev #rust #gamedev #ios #mobilegaming
bevyengine.org/news/bevy-0-...
bevyengine.org/news/bevy-0-...
- Added Fractured Arenas for map nodes not yet completed
- Add some scenery
- Added connection rendering between nodes
- Added Win/Lose Conditions for games + different game modes
Up next: The pleasure of untangling and rewriting our save system
#bevy #gamedev #indiedev
What's new:
- Got married so my dog now has a maternal figure in her life
- Been working on the expedition / map view, feels about... 51% done. Gotta polish.
Up next:
- Fixing Game Saves
- Balancing Release!
#indiedev #gamedev #bevy #rust
I think it might actually be turing complete-there's if statements, looping, and variables
Using this to make icons
#indiedev
Started with the top 50 games tagged with "Indie" and "Action". What should be the next genre/tag we should look at next?
#gamedev #gameart #gamedesign #python
Started with the top 50 games tagged with "Indie" and "Action". What should be the next genre/tag we should look at next?
#gamedev #gameart #gamedesign #python
- Built out the controls for navigating the 'Aetherloom', our metaprogression system
- Lots of tweaks to various UI elements + Added Tweens
Next:
- Finish the MP Node UI (bottom)
- Implement Purchasing Nodes
- Build out *actual* metaprogression upgrades
#bevy #rust #indiedev
Got the models imported and spawned in game - next step is to associate each metaprogression track with their specific nodes
This vid is 30 upgrade path placeholders
Users will 'pan' the sphere around and the UI will update to reflect the nearest node
#bevy #rust #gamedev #indiedev
Here's the mockup & Blender blockout for the metaprogression interface in Elevated Arcana - between stages spend currency earned during runs to permanently upgrade your tower
Next few days will be spent getting this in game
#indiedev #gamedev #bevy #gamedesign #toomuchbloom
Here's the mockup & Blender blockout for the metaprogression interface in Elevated Arcana - between stages spend currency earned during runs to permanently upgrade your tower
Next few days will be spent getting this in game
#indiedev #gamedev #bevy #gamedesign #toomuchbloom
You're a sorcerer marooned on the tides of the Aether - Combine the four elements to cast spells, gather resources and build your citadel!
#bevy #gamedev #rust #indiedev
Check it out now on iOS:
testflight.apple.com/join/vU0TR09Q
#bevy #gamedev #indiedev #rust #mobilegames #ios
Check it out now on iOS:
testflight.apple.com/join/vU0TR09Q
#bevy #gamedev #indiedev #rust #mobilegames #ios
- Updated In Game HUD with Draft
- Updated Tab Navigator In Aethercraft menu with new buttons
- Fixed many bugs around time/levelling
- Fixed bugs with available relic selections
Planning on getting a new Testflight release out tonight!
#bevy #indiedev #gamedev #rust
Trying to maximize the 'viewable' portion of the world - but will probably need to re-add pinch-zoom so players can view the whole arena
#indiedev #bevy #gamedev #gamedesign
Trying to maximize the 'viewable' portion of the world - but will probably need to re-add pinch-zoom so players can view the whole arena
#indiedev #bevy #gamedev #gamedesign
- Implemented Skip + ReRoll buttons (lvling)
- All spells unlocked by default
- Bosses drop anima/xp
- Updated buttons to reflect Disabled/Active state
Next:
- Rebuild In Game HUD
- Bug Fixes
- Testflight Release Monday!
#bevy #rust #indiedev #gamedev
$100 USD - github.com/bevyengine/b...
$50 USD - github.com/bevyengine/b...
$100 USD - github.com/bevyengine/b...
$50 USD - github.com/bevyengine/b...
Payout via Zelle/Paypal when a solution is merged
$100 USD - github.com/bevyengine/b...
$50 USD - github.com/bevyengine/b...
$100 USD - github.com/bevyengine/b...
$50 USD - github.com/bevyengine/b...
Payout via Zelle/Paypal when a solution is merged
- Built Level Screen Outro
- Implemented Manifest Relic Button
- Added Dev Console command to list all owned relics
- Revisited Relic Selection logic to correctly account for prerequisites
Up Next:
- Implement Skip/Re-Roll buttons
#bevy #rust #gamedev #indiedev
- Much refactoring of localization code
- Concepted new 3D Modelled UI Rendered to textures
- Juiced Relic Carousel
- Updated Leveling UI & HUD
- Messed with 9 Slice Textures
Next:
- Finish Leveling UI
- Beta Release Prep & Bug Fixes
#bevy #gamedev #indiedev #rust
- Refactored some code around Spline paths to make entities stop following the path after they've reached their destination
- Drafted level up screen UI + Leveling Intro Sequence
- Drafted out a carousel visualization for leveling
#bevy #gamedev #indiedev #rust