Cayle
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braymatter.bsky.social
Cayle
@braymatter.bsky.social
San Antonio based solo game dev working in Bevy & Rust

My Games:
https://playroids.com
https://elevatedarcana.com
Quick Elevated Arcana dev update:

New Skybox, New Map nodes, who dis?

Many QOL improvements set up for the next release. Currently working on procedurally generated expeditions

P.S. Why are Cubemaps so hard?
#gamedev #indiedev #bevy #iosgaming #ios #games #mobilegames #hashtag #fyp ?
May 26, 2025 at 7:36 PM
Elevated Arcana Beta 1.4 is out for review on testflight!

Mostly migrating to #bevy 0.16 there's a lot of fixes and small QOL improvements for objective indicators

Up Next:
- Procedurally Generated Expeditions
- Multi-Node Travel & Portal Nodes
- Improvements to HUD/Level UI

#gamedev #indiedev
May 12, 2025 at 5:58 PM
I'm in the middle of updating to bevy 0.16, but to tide you over here's some footage from an 'Extreme' mission earlier this week. Needs just a little tuning :)

#rust #bevy #gamedev #indiedev
May 3, 2025 at 3:53 PM
Elevated Arcana's April Update has just dropped for Testflight! Check it out here:

testflight.apple.com/join/vU0TR09Q

This update showcases a first pass at the 'Embarkation Cradle', the map from which you launch missions and navigate the Aether

#bevy #indiedev #rust #gamedev #ios #mobilegaming
April 29, 2025 at 2:37 PM
Reposted by Cayle
Bevy 0.16 is out now! It features GPU-Driven Rendering, Procedural Atmospheric Scattering, Decals, Occlusion Culling, Relationships, Better Spawning, Unified Error Handling, `no_std`, Faster Transform Propagation, and more!

bevyengine.org/news/bevy-0-...
Bevy 0.16
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevyengine.org
April 24, 2025 at 8:08 PM
Slow and steady progress
- Added Fractured Arenas for map nodes not yet completed
- Add some scenery
- Added connection rendering between nodes
- Added Win/Lose Conditions for games + different game modes

Up next: The pleasure of untangling and rewriting our save system

#bevy #gamedev #indiedev
April 20, 2025 at 3:27 AM
Okay! Been a while since the last Elevated Arcana Update!

What's new:
- Got married so my dog now has a maternal figure in her life
- Been working on the expedition / map view, feels about... 51% done. Gotta polish.

Up next:
- Fixing Game Saves
- Balancing Release!

#indiedev #gamedev #bevy #rust
April 11, 2025 at 1:42 PM
You ever get so annoyed with constantly recompiling #rust that you implement a pseudo scripting language as a #bevy asset with hot reloading? Maybe just a #gamedev thing.

I think it might actually be turing complete-there's if statements, looping, and variables

Using this to make icons
#indiedev
February 23, 2025 at 7:20 PM
Reposted by Cayle
"Do game genres tend to use specific colors in their capsules?". 🤔 This was the question on my mind today.

Started with the top 50 games tagged with "Indie" and "Action". What should be the next genre/tag we should look at next?

#gamedev #gameart #gamedesign #python
February 22, 2025 at 6:51 PM
Elevated Arcana Day 18:
- Built out the controls for navigating the 'Aetherloom', our metaprogression system
- Lots of tweaks to various UI elements + Added Tweens
Next:
- Finish the MP Node UI (bottom)
- Implement Purchasing Nodes
- Build out *actual* metaprogression upgrades
#bevy #rust #indiedev
February 22, 2025 at 6:10 AM
Bonus Update!

Got the models imported and spawned in game - next step is to associate each metaprogression track with their specific nodes

This vid is 30 upgrade path placeholders

Users will 'pan' the sphere around and the UI will update to reflect the nearest node
#bevy #rust #gamedev #indiedev
February 17, 2025 at 8:15 AM
Elevated Arcana Day 14:

Here's the mockup & Blender blockout for the metaprogression interface in Elevated Arcana - between stages spend currency earned during runs to permanently upgrade your tower

Next few days will be spent getting this in game
#indiedev #gamedev #bevy #gamedesign #toomuchbloom
February 16, 2025 at 11:48 PM
Been posting a lot about Elevated Arcana lately without actually telling anyone what the game's about.

You're a sorcerer marooned on the tides of the Aether - Combine the four elements to cast spells, gather resources and build your citadel!

#bevy #gamedev #rust #indiedev
February 13, 2025 at 9:12 PM
New Testflight build of Elevated Arcana released!

Check it out now on iOS:
testflight.apple.com/join/vU0TR09Q
#bevy #gamedev #indiedev #rust #mobilegames #ios
Join the Elevated Arcana beta
Available on iOS
testflight.apple.com
February 13, 2025 at 7:32 AM
Elevated Arcana Devlog Day 8:

- Updated In Game HUD with Draft
- Updated Tab Navigator In Aethercraft menu with new buttons
- Fixed many bugs around time/levelling
- Fixed bugs with available relic selections

Planning on getting a new Testflight release out tonight!
#bevy #indiedev #gamedev #rust
February 11, 2025 at 7:08 PM
Mockup for the new In-Game Hud - might get it done in time for tonight's release

Trying to maximize the 'viewable' portion of the world - but will probably need to re-add pinch-zoom so players can view the whole arena

#indiedev #bevy #gamedev #gamedesign
February 10, 2025 at 5:45 PM
Hiding the status bar in my mobile game feels like that thing casinos do where there's no windows or clocks in the room - I promise I just need the screen real estate 😭
February 9, 2025 at 5:41 PM
Elevated Arcana Devlog Day 6:
- Implemented Skip + ReRoll buttons (lvling)
- All spells unlocked by default
- Bosses drop anima/xp
- Updated buttons to reflect Disabled/Active state

Next:
- Rebuild In Game HUD
- Bug Fixes
- Testflight Release Monday!
#bevy #rust #indiedev #gamedev
February 9, 2025 at 7:43 AM
Got a few #bevy bounties I'm putting out there for issues that have been annoying me lately:

$100 USD - github.com/bevyengine/b...

$50 USD - github.com/bevyengine/b...

$100 USD - github.com/bevyengine/b...

$50 USD - github.com/bevyengine/b...

Payout via Zelle/Paypal when a solution is merged
Some images compressed with `CompressedImageSaver` cause panics after loading · Issue #14315 · bevyengine/bevy
Bevy version 0.14 Relevant system information `AdapterInfo { name: "AMD Radeon RX 570 Series (RADV POLARIS10)", vendor: 4098, device: 26591, device_type: DiscreteGpu, driver: "radv", driver_info: "...
github.com
February 9, 2025 at 5:16 AM
Elevated Arcana Devlog Day 4:

- Built Level Screen Outro
- Implemented Manifest Relic Button
- Added Dev Console command to list all owned relics
- Revisited Relic Selection logic to correctly account for prerequisites

Up Next:
- Implement Skip/Re-Roll buttons
#bevy #rust #gamedev #indiedev
February 7, 2025 at 3:52 AM
Elevated Arcana Devlog Day 3.5:
- Much refactoring of localization code
- Concepted new 3D Modelled UI Rendered to textures
- Juiced Relic Carousel
- Updated Leveling UI & HUD
- Messed with 9 Slice Textures
Next:
- Finish Leveling UI
- Beta Release Prep & Bug Fixes

#bevy #gamedev #indiedev #rust
February 6, 2025 at 6:15 AM
Elevated Arcana Dev Journal Day 1:

- Refactored some code around Spline paths to make entities stop following the path after they've reached their destination
- Drafted level up screen UI + Leveling Intro Sequence
- Drafted out a carousel visualization for leveling
#bevy #gamedev #indiedev #rust
February 3, 2025 at 4:54 AM
Red alert 2 was Absolute Cinema - So many cutscenes they had to come up with their own video compression format to fit all of them on the disks. Soundtrack is an absolute banger I still listen to 20+ years later.
It was a specific era of gaming that I greatly enjoyed as a middle schooler
February 2, 2025 at 3:57 PM
Reposted by Cayle
richard garriott, game development work station (1985) archive.org/details/logi...
February 2, 2025 at 12:49 PM