My Games:
https://playroids.com
https://elevatedarcana.com
- Added better objective indicators in HUD
- Rewrote particle effects to be slightly more performant (Mostly a migration)
- Added better objective indicators in HUD
- Rewrote particle effects to be slightly more performant (Mostly a migration)
- Physics now pause on levelling
- Rerolls are now limited to 3 per game
- Fixed an issue where the map would sometimes zoom way out when launching the EC
- Fixed an issue where the EC Ship marker wouldn't despawn when going to Aetherloom
- Physics now pause on levelling
- Rerolls are now limited to 3 per game
- Fixed an issue where the map would sometimes zoom way out when launching the EC
- Fixed an issue where the EC Ship marker wouldn't despawn when going to Aetherloom
- Migrated to Bevy 0.16, should have about 30% improved performance
- Fixed Stuttering Camera when you first get to embarkation cradle
- Fixed HP Regen causing health readout to have decimal places
- Various improvements to Pausing the Game/Time when leveling
- Migrated to Bevy 0.16, should have about 30% improved performance
- Fixed Stuttering Camera when you first get to embarkation cradle
- Fixed HP Regen causing health readout to have decimal places
- Various improvements to Pausing the Game/Time when leveling
Significantly Lessened Difficulty
Added difficulties (Easy, Medium .. Extreme etc.)
Added Embarkation Cradle / Expedition Map
First pass on different game objectives
Games Save Again
Fixed missile pathfinding
Camera Improvements
Significantly Lessened Difficulty
Added difficulties (Easy, Medium .. Extreme etc.)
Added Embarkation Cradle / Expedition Map
First pass on different game objectives
Games Save Again
Fixed missile pathfinding
Camera Improvements
This is a guide for the tool I used. I was able to get it to work, but there were so many caveats with a #bevy app it didn't end up being useful
This is a guide for the tool I used. I was able to get it to work, but there were so many caveats with a #bevy app it didn't end up being useful
If you’re oxidized, You can clone that, then run
‘Cargo run —examples asset_example —features asset’
I may make a standalone binary with png export if there’s interest though!
If you’re oxidized, You can clone that, then run
‘Cargo run —examples asset_example —features asset’
I may make a standalone binary with png export if there’s interest though!