Cayle
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braymatter.bsky.social
Cayle
@braymatter.bsky.social
San Antonio based solo game dev working in Bevy & Rust

My Games:
https://playroids.com
https://elevatedarcana.com
- Added 4 new metaprogression nodes
- Added better objective indicators in HUD
- Rewrote particle effects to be slightly more performant (Mostly a migration)
May 12, 2025 at 5:58 PM
- Bits collect much faster & Freeze in place while levelling
- Physics now pause on levelling
- Rerolls are now limited to 3 per game
- Fixed an issue where the map would sometimes zoom way out when launching the EC
- Fixed an issue where the EC Ship marker wouldn't despawn when going to Aetherloom
May 12, 2025 at 5:58 PM
Changes:
- Migrated to Bevy 0.16, should have about 30% improved performance
- Fixed Stuttering Camera when you first get to embarkation cradle
- Fixed HP Regen causing health readout to have decimal places
- Various improvements to Pausing the Game/Time when leveling
May 12, 2025 at 5:58 PM
Slightly More Detailed Patch Notes:

Significantly Lessened Difficulty
Added difficulties (Easy, Medium .. Extreme etc.)
Added Embarkation Cradle / Expedition Map
First pass on different game objectives
Games Save Again
Fixed missile pathfinding
Camera Improvements
April 29, 2025 at 2:37 PM
Thanks! That means a ton, it took a lot of tuning to get it feeling right :)
April 20, 2025 at 6:46 AM
I played around with that quite a bit this same day with not very great results. You're still doing a time consuming recompile vs. <1 second hot reload.

This is a guide for the tool I used. I was able to get it to work, but there were so many caveats with a #bevy app it didn't end up being useful
March 6, 2025 at 4:25 AM
It’s available in a fork to the bevy_vector_shapes library right now.

If you’re oxidized, You can clone that, then run
‘Cargo run —examples asset_example —features asset’

I may make a standalone binary with png export if there’s interest though!
February 23, 2025 at 9:49 PM