Brian Morrice
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bmograph.bsky.social
Brian Morrice
@bmograph.bsky.social
Scottish Motion Designer and Video Editor - https://www.brianmorrice.co.uk/
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Hey folks. With the influx of people joining BlueSky recently, I thought I'd do a proper intro!

I'm Brian Morrice, a motion designer and video editor based in Scotland 👋. Let's chat if you'd like to work together or just nerd out over games/animation/video editing 😊

#gametrailers #gamedev #mograph
October 22, 2025 at 2:46 PM
Sorry everyone, I had to get this out of my system 😅

#tron #tronarse #tronares #mograph #motiongraphics
October 15, 2025 at 10:28 AM
Thought I’d try out the new Skate game (which is in free-to-play early access) to see if I’ve still got “it”

Clearly never lost “it” based on that finish 😅
September 18, 2025 at 8:30 PM
A new Unreal test I’ve been working on today, looking at their Motion Design stuff, including Cloners and Effectors

#unrealengine #motiongraphics #motiondesign #gamedev #gametrailers #cinematics #mograph #VFX
August 15, 2025 at 9:03 PM
Been enjoying learning some of the Niagara VFX pipeline to create this steam in Unreal recently (much to MetaHuman version of me's grumpy dismay :P)

#unrealengine #cinematics #gamecinematics #trailer #metahumans #gametrailers #vfx #niagara
July 28, 2025 at 2:39 PM
Hi folks. I recently decided to try expanding my skillset so "literally" spent some time in Unreal, by creating myself as a MetaHuman (how meta, I know!)

This vid is very early days but it's been such a fun process. Anyone got any thoughts on what I might be looking at?

#unrealengine #cinematics
July 4, 2025 at 3:25 PM
Reposted by Brian Morrice
Hey folks! I've got some availability over the next couple of weeks, so if you've got any video editing, motion graphics or UI previs tasks needing done before Christmas then let's work together!

Portfolio at: www.brianmorrice.co.uk

#videoediting #motiongraphics #mograph #gametrailers #uiprevis
December 4, 2024 at 2:16 PM
Hey folks! I've got some availability over the next couple of weeks, so if you've got any video editing, motion graphics or UI previs tasks needing done before Christmas then let's work together!

Portfolio at: www.brianmorrice.co.uk

#videoediting #motiongraphics #mograph #gametrailers #uiprevis
December 4, 2024 at 2:16 PM
Reposted by Brian Morrice
For those going home to visit family this weekend:

• Samsung calls it Auto Motion Plus
• LG calls it TruMotion
• Sony calls it Motionflow
• Roku calls it Action Smoothing
• Google TV calls it Motion Enhancement
• Vizio calls it Smooth Motion Effect.
November 25, 2024 at 11:31 PM
Reposted by Brian Morrice
If you want to post high quality videos on Bluesky, I made this just for you!

Here's how to get your files to play nicely with Bluesky's compression, so your videos will look their best. #CreatorsOfBlacksky #BlackskyGamers 🎮
November 21, 2024 at 8:08 PM
Testing bsky’s handling of slow-mo (snow-mo?) vids 🙂

Hope it’s nice where you are too ❄️
November 23, 2024 at 11:14 AM
Reposted by Brian Morrice
Hey folks. With the influx of people joining BlueSky recently, I thought I'd do a proper intro!

I'm Brian Morrice, a motion designer and video editor based in Scotland 👋. Let's chat if you'd like to work together or just nerd out over games/animation/video editing 😊

#gametrailers #gamedev #mograph
November 21, 2024 at 3:43 PM
Reposted by Brian Morrice
With so many people making the leap over to Bluesky..

✨ The UKGI Slack admins have made a starter pack for our community! ✨

If you want to be added, check the announcements section of our slack. To join the slack, click the link for the signup form!

❤️❤️❤️

go.bsky.app/2sha92U
November 22, 2024 at 1:53 PM
Hey folks. With the influx of people joining BlueSky recently, I thought I'd do a proper intro!

I'm Brian Morrice, a motion designer and video editor based in Scotland 👋. Let's chat if you'd like to work together or just nerd out over games/animation/video editing 😊

#gametrailers #gamedev #mograph
November 21, 2024 at 3:43 PM
The Creator was some of the best concept art come to life I've ever seen but unfortunately felt a bit lacking in substance.

For once, that uncanny valley feeling of something not feeling quite right, or that something's missing didn't apply to the VFX but to the story instead.
October 3, 2023 at 8:28 AM