Alex🏳️‍⚧️
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bluephoenixalex.bsky.social
Alex🏳️‍⚧️
@bluephoenixalex.bsky.social
(she/her) | Enjoyer of Yuri | Reader of manga and watcher of anime | I like to make things sometimes | Ethogirl | #1 certified Gohands hater | discord: bluephoenixalex
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Website: https://alexquennelle.github.io/PortfolioSite
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Hey I'm Alex! I'm a college student studying game dev, and I like to talk about anime and manga on the internet
I like pretty much all kinds, but my favorite stories tend to me romance, and especially yuri

You should read How Do We Relationship? and Otherside Picnic
Reposted by Alex🏳️‍⚧️
The annoying thing about the "oh we left a placeholder" generative AI slop excuse is that that is EXACTLY NOT how you should be using placeholders. Anything "not obviously terrible with a panicked hurried half-awake glance" is getting shipped.
In gamedev, if you're using a placeholder asset, best practices involve marking it as placeholder so garishly and offensively clearly PLACEHOLDER that you can't possibly miss it. Also flagging that asset in the dev process so it can be identified quickly before the final build.
November 17, 2025 at 6:33 PM
New Sorawo just dropped
November 17, 2025 at 5:27 AM
Please read Otherside Picnic I'm begging you
someone make my hyperfixation super popular. i can't do it by myself
November 17, 2025 at 12:30 AM
Can we nuke unreal engine from orbit? I fucking hate this stupid fucking garbage engine
November 16, 2025 at 9:22 PM
I know people like to dog on C++, and for good reason, but I just can't help but love the language
I just have so much fun making stuff with it
November 16, 2025 at 6:43 AM
"i cannot express to you how much it is definitionally not queer baiting when they are both openly queer"
"Nuh-uh"
November 16, 2025 at 5:24 AM
One of the most fascinating things to me is the continued insistence from Holofans that it's somehow against company policy to show explicit support for trans people and that the JP girls especially avoid that kind of thing
November 16, 2025 at 4:56 AM
In case you've ever wondered what kind of person I am, I have spent the day so far watching talks about c++
November 15, 2025 at 8:24 PM
My beloved <3
November 15, 2025 at 2:07 AM
Holy shit it's real
First 1 hr 20 minutes of the next video is up on Patreon if you're into that sort of thing
November 14, 2025 at 11:43 PM
I have learned how to call JavaScript from c++ compiled to wasm, and I think that makes me unstoppable
November 13, 2025 at 5:20 PM
Believing that modern anime is substantially worse—or especially substantially less entertaining when it's terrible—is a massive fucking skill issue and tells me you aren't even trying to watch new stuff
November 13, 2025 at 4:12 AM
I ripped unity out of the project and am now doing it with raylib-cs instead
I really hope I can get my c# mojo back and relearn how to use unity
I'm actually really sad about this tbh
I really enjoy C++ and making games without an engine, but Unity and C# is how I learned to code so not being able to go back to it feels like losing a part of myself
Going back to unity and c# for a project after a year in unreal and(separately, we haven't got to use flavoured c++ yet) c++ is pretty jarring
Using unreal hasn't really affected me much, but using c++ without an engine has made me completely forget the workflow of using a real game engine
November 12, 2025 at 9:58 PM
Reposted by Alex🏳️‍⚧️
it's women wednesday
November 12, 2025 at 4:14 PM
Dot product my beloved <3
November 12, 2025 at 5:23 AM
I'm actually really sad about this tbh
I really enjoy C++ and making games without an engine, but Unity and C# is how I learned to code so not being able to go back to it feels like losing a part of myself
Going back to unity and c# for a project after a year in unreal and(separately, we haven't got to use flavoured c++ yet) c++ is pretty jarring
Using unreal hasn't really affected me much, but using c++ without an engine has made me completely forget the workflow of using a real game engine
November 12, 2025 at 2:34 AM
Going back to unity and c# for a project after a year in unreal and(separately, we haven't got to use flavoured c++ yet) c++ is pretty jarring
Using unreal hasn't really affected me much, but using c++ without an engine has made me completely forget the workflow of using a real game engine
November 12, 2025 at 2:02 AM
The enlightened ```const T& GetT() { return t; }``` vs. the barbaric ```public ref readonly T GetT => _t;```
November 11, 2025 at 9:06 PM
The worst part of rereading one piece is that to get to the good stuff I have to get through syrup village
November 11, 2025 at 4:12 AM
I would do the engagement bait thing for attention, but frankly I don't think anyone on here knows me well enough not to just put Bocchi or Renako since those are the 2 profile pictures I've had for the last year or so lmao
November 11, 2025 at 3:43 AM
I get to work in unity again for a brief project, and so I'm trying to get my dev environment set up again, but roslyn keeps complaining about formatting when comments are present for whatever reason
November 11, 2025 at 3:11 AM
I was doing the silksong speedrun achievement for one of my college assignments and I noticed 2 things:
1. It's incredible how fast even a novice like me can get through the game following the any% route
2. Post nerf Moorwing is a fucking joke lmao
November 9, 2025 at 11:44 PM
UI programming is fucked up how do people do this regularly
November 9, 2025 at 2:40 AM
I hope that happosai gets brutally murdered at the end of this season of ranma
I know he won't, but I hope he does anyways
November 8, 2025 at 11:26 PM
It's crazy how much one bad instructor affects the experience of going to college
November 8, 2025 at 12:39 AM