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Castlevania's cabinet debut brought with it utterly unpredictable traps, harrowing hazards, a generic "save your girlfriend" plot, and one of the most cruel coinage credits schemes ever implemented in the arcades.
Castlevania's cabinet debut brought with it utterly unpredictable traps, harrowing hazards, a generic "save your girlfriend" plot, and one of the most cruel coinage credits schemes ever implemented in the arcades.
PS1 survival horror by way of debuting studio K2, who would later work as a support studio for the Resident Evil franchise. Largely written off as an undercooked RE rip-off, though its heavier emphasis on constant gun combat may appeal to some.
PS1 survival horror by way of debuting studio K2, who would later work as a support studio for the Resident Evil franchise. Largely written off as an undercooked RE rip-off, though its heavier emphasis on constant gun combat may appeal to some.
The first fighting game for the Game Boy. The only winning move is not to play... or to repeatedly charge and fire off your chosen character's one special move while moving backwards.
The first fighting game for the Game Boy. The only winning move is not to play... or to repeatedly charge and fire off your chosen character's one special move while moving backwards.
An early fighting game in the PS1 library, combining digitized actresses with traditionally-drawn monster characters. If you can look past the style clash and the fact that it's not "competitively viable," there's fun to be had.
An early fighting game in the PS1 library, combining digitized actresses with traditionally-drawn monster characters. If you can look past the style clash and the fact that it's not "competitively viable," there's fun to be had.
The Atari Jaguar's premiere 2D fighter. Notable for its particularly unintuitive and unresponsive controls, baffling presentational / interface design decisions, and general shamelessness in chasing after 'Mortal Kombat's lead.
The Atari Jaguar's premiere 2D fighter. Notable for its particularly unintuitive and unresponsive controls, baffling presentational / interface design decisions, and general shamelessness in chasing after 'Mortal Kombat's lead.
With RWS outsourcing production on their third title to Russian studio Akella; whatever "charm" (?) the first two Postal installments might've once had are buried deep beneath a mountain of bugs, bad design, and tiresome self-reference.
With RWS outsourcing production on their third title to Russian studio Akella; whatever "charm" (?) the first two Postal installments might've once had are buried deep beneath a mountain of bugs, bad design, and tiresome self-reference.
A "choose your own adventure" game in the third-person perspective. With 57 possible endings, it quickly becomes an experiment in tedious trial and error, slowed down by having to view the credits after every run.
A "choose your own adventure" game in the third-person perspective. With 57 possible endings, it quickly becomes an experiment in tedious trial and error, slowed down by having to view the credits after every run.
An attempt by Taito to modernize their iconic Invaders franchise, by means of grounding it in a dark and gritty city setting. Marred by its instantly repetitive nature, an utterly inane 'Story' mode, and its ill-fitting dour theming.
An attempt by Taito to modernize their iconic Invaders franchise, by means of grounding it in a dark and gritty city setting. Marred by its instantly repetitive nature, an utterly inane 'Story' mode, and its ill-fitting dour theming.
A sub-par console conversion of an already-unspectacular entry in the Tom Clancy video game canon. Criticized for its short length, sub-par presentation, sloppy controls, and stupid AI. Welcome to the CIA, sport.
A sub-par console conversion of an already-unspectacular entry in the Tom Clancy video game canon. Criticized for its short length, sub-par presentation, sloppy controls, and stupid AI. Welcome to the CIA, sport.
A 3D fighter by one-time developer Bandit, featuring a mishmash of goofy character designs completely at odds with one another. Hampered by incredibly stiff controls, a lack of diverse attack options, and generally poor design.
A 3D fighter by one-time developer Bandit, featuring a mishmash of goofy character designs completely at odds with one another. Hampered by incredibly stiff controls, a lack of diverse attack options, and generally poor design.
Developed to cash in on the success of DayZ, its initial Steam launch was pulled after just two days of availability, owing to false advertising. It returned months later, and was eventually rebranded as 'Infestation: Survivor Stories.'
Developed to cash in on the success of DayZ, its initial Steam launch was pulled after just two days of availability, owing to false advertising. It returned months later, and was eventually rebranded as 'Infestation: Survivor Stories.'
A developer's ambitions for a massive game world are confounded by labyrinthine design and frustrating combat. Every doorway is a death trap, and every bat is a rat bastard. Are you a bad enough dude to ring Hell's Bells?
A developer's ambitions for a massive game world are confounded by labyrinthine design and frustrating combat. Every doorway is a death trap, and every bat is a rat bastard. Are you a bad enough dude to ring Hell's Bells?
The third installment in the FlatOut franchise marked the first not developed by Bugbear Entertainment. Perhaps due in part to this, the game is a technical mess, which went on to rate as Metacritic's worst of 2011.
The third installment in the FlatOut franchise marked the first not developed by Bugbear Entertainment. Perhaps due in part to this, the game is a technical mess, which went on to rate as Metacritic's worst of 2011.
A conversion of 'Ultimate Mortal Kombat 3' to the Game Boy Advance; missing much in the way of content, with changes made to the familiar controls, and featuring some of the most unfair AI to ever compete in a fighting game.
A conversion of 'Ultimate Mortal Kombat 3' to the Game Boy Advance; missing much in the way of content, with changes made to the familiar controls, and featuring some of the most unfair AI to ever compete in a fighting game.