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battleaxevr.bsky.social
BattleAxeVR
@battleaxevr.bsky.social
Indie VR game studio. Veteran AAA 3D coder w/ 20 games shipped: Rockstar (GTA V), Ubisoft, WB, Funcom.
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Per-Object motion blur test in VR.

Some people claim that adding ANY motion blur in VR would suck. Does it? You decide!

I personally hate it when VR controllers are choppy due to low persistence. Choppy animation = yuck.
Reposted by BattleAxeVR
rgl.epfl.ch/publications...
"Many-Worlds Inverse Rendering"

多世界インバースレンダリング🙄
Many-Worlds Inverse Rendering | RGL
Discontinuous visibility changes remain a major bottleneck when optimizing surfaces within a physically based inverse renderer. Many previous works have proposed sophisticated algorithms and data stru...
rgl.epfl.ch
October 7, 2025 at 6:06 AM
Reposted by BattleAxeVR
Major update to our Vulkan glTF Scene Renderer!

Completely rebuilt on Nvpro-Core2 with Vulkan 1.4, Slang shaders, and DLSS Ray Reconstruction support.

github.com/nvpro-sample...

#GraphicsProgramming #Vulkan #RayTracing
GitHub - nvpro-samples/vk_gltf_renderer: Rendering glTF scenes with ray tracer and raster (Vulkan)
Rendering glTF scenes with ray tracer and raster (Vulkan) - nvpro-samples/vk_gltf_renderer
github.com
July 2, 2025 at 1:42 PM
Reposted by BattleAxeVR
Make sure your RPG battle transitions, scene composition, and attack animations are at least as cool as this Taiwanese DOS RPG from 1995
May 14, 2025 at 6:39 AM
Reposted by BattleAxeVR
(crossposting from twitter) hihi!! here is yet another preview of PSVR2Toolkit's eyetracking support on PC in VRChat, this time with a Lapwing avatar!

(yes, this is a real PSVR2 with its native eyetracking solution working on PC, no hardware modifications required. this is the real deal.)
May 16, 2025 at 11:02 AM
Per-Object motion blur test in VR.

Some people claim that adding ANY motion blur in VR would suck. Does it? You decide!

I personally hate it when VR controllers are choppy due to low persistence. Choppy animation = yuck.
January 20, 2025 at 7:50 AM
Reposted by BattleAxeVR
The first public release of tiny_bvh is now available from Github:

github.com/jbikker/tiny...

tiny_bvh.h is a single-header library without dependencies that rapidly builds and traverses a BVH for you. Have a look at the example to see how easy to use it is!

Feedback welcome.
October 30, 2024 at 2:32 PM
Hi Everyone! This is the Blue Sky version of this X account, made as a backup in-case that place goes down in flames:

twitter.com/BattleAxeVR
September 18, 2023 at 10:52 PM