Much better for AI to do DM's job.
Much better for AI to do DM's job.
Also, you can try 3rd person view in VR, as well as waist-oriented locomotion using Quest's built-in FBT / FBE support. Feedback is welcome!
github.com/BattleAxeVR/...
Also, you can try 3rd person view in VR, as well as waist-oriented locomotion using Quest's built-in FBT / FBE support. Feedback is welcome!
github.com/BattleAxeVR/...
They could keep format / secrets opaque this way, and reduce frame time by a decent amount (0.5-1.5ms in my engine).
They could keep format / secrets opaque this way, and reduce frame time by a decent amount (0.5-1.5ms in my engine).
Realtime and physically accurate path-traced DoF could be really neat in VR with high speed eye-tracking (there are ET modules that poll at 1 Khz now apparently).
Realtime and physically accurate path-traced DoF could be really neat in VR with high speed eye-tracking (there are ET modules that poll at 1 Khz now apparently).
DoF in PT looks great though, and only a couple LOC to implement (wider aperture instead of pinhole camera model)
DoF in PT looks great though, and only a couple LOC to implement (wider aperture instead of pinhole camera model)
Just picked the first random irritating account I could find to test it. Sorry, not sorry.
If Twitter removes blocking, this will be my new home.
Just picked the first random irritating account I could find to test it. Sorry, not sorry.
If Twitter removes blocking, this will be my new home.