Ant Hill Plan
anthillplan.bsky.social
Ant Hill Plan
@anthillplan.bsky.social
Freelance #GameDev in Unity since 2007
Indie game dev in my spare time,
For my games, I like making procedurally generated levels, that need 3D thinking.

Steam game
SwapPics Knight vs Demons - Puzzle RTS
FlipTiles Warp Lines
A new #Unity package, Project Auditor, came out a few days ago. It can be loaded from the package manager. It will analyze your code and assets, looking for problems. It warned me about possible extra memory allocation and not to use LINQ. I would recommend it to #GemeDev doing #mobileGames
October 7, 2025 at 7:19 PM
Some levels generated at runtime. still only 1 building type and one set of parameter settings.
July 21, 2025 at 7:52 PM
Who are you going to believe? Me or your Lying Eyes?
May 20, 2025 at 12:45 AM
#gameDev #DailyBug I tried out the full build on my Mac Studio today. Video does not work on Unity 6.x SRP builds on my Mac Studio.😟 HDRP and Built-In RP build work fine. Unity 23.x SRP builds work fine. The 6.x SRP builds work fine on my old MacBook w/Intel chip. Everything works in the editor.
January 26, 2025 at 11:59 PM
#GameDev Building and then scrambling a new city. I really should remove the cute cat face.
January 24, 2025 at 5:58 AM
#GameDev building a new city and then scrambling it. I really should get rid of the cute cat face.
January 24, 2025 at 5:52 AM
#GameDev Scrambled image puzzle with live city animation as image. Still has cat theme UI. I move puzzle pieces very slowly because in a compress video it is difficult to follow what is happening if you don't know the game and are not moving the mouse.
January 15, 2025 at 6:46 PM
#GameDev Rotating the skybox slowly to give the feeling of floating in space.
January 7, 2025 at 8:20 PM
#Gamedev Trying a range of building densities and getting the camera to frame them. Still needs some work.
January 6, 2025 at 11:40 AM
#GameDev Followers may think
1) This #cute #cat pic is a cynical ploy to boost likes and reposts
2) This has nothing to do with the other game posts.
Wrong on the second point. This is a video of a game of mine. I will make a free minigame with my bot city animations using this game mechanic.
January 5, 2025 at 5:01 PM
#GameDev added a skybox for background. look nicer. Should I make the background darck so the moving citizen stand out more?
January 4, 2025 at 4:04 PM
#GameDev #DailyBug It was bug in my code yesterday and bad data in my placement of buildings. So here is a busy city with the building randomly but evenly distributed.
January 3, 2025 at 7:37 PM
#GameDev The building were supposed to distributed randomly but roughly evenly around inside a large box. #DailyBug they are clumping at the top and the box is to big for the number of buildings. I think it just a setup data bug not a code bug. Hopefully I can fix it today.
January 2, 2025 at 2:49 PM
Even more bots. I made smallest bots simple wheels since they too small to see their legs mofe and doubled their number. This game more small bots moving on screen and increase the FPS to from 70 to 150 because there no legs being animated and less triangles being drawn.
#GameDev
January 1, 2025 at 8:03 PM
More bots in town. Added 3 sizes of a bots. Big bots are slow and easy to follow with your eyes. Middle bots that fill out the space and little bots the scurry around and make the scene look busier. I need more bots but I am only getting 75 fps in the editor.
#GameDev #ProceduralGeneration
January 1, 2025 at 12:35 AM
Busy little bot town. Does it need more bots? Or would more bots make it look less interesting because there would be too many to notice individuals? I definitely need more variety in buildings, paths, and bots, also a proper sky box.

#GameDev #ProceduralGeneration
December 30, 2024 at 10:27 PM
Always like to see more procedural maps.
Some more examples of my procedural dungeons. Each visit provides a randomized layout, with different puzzles and lore to discover 🎲

#gamedev #unrealengine #indiegames
December 24, 2024 at 12:41 AM
Reposted by Ant Hill Plan
マウスをクリックした起点からひっぱると力が溜まります。
ゲージは無いので力の大きさはプレイヤーの操作の感覚(起点とマウスカーソルの距離の目算)に委ねられる感じです。
(あと地味に溜め具合で目に気合が入ります)
#gamedev #indiegame #ゲーム制作
December 22, 2024 at 4:57 AM
#GameDev #DailyBug Added a bunch of different town citizens. Unfortunately I did not link the animation right. So now it looks like an automated slaughterhouse for the animal run by the bots. Not cut cute and cozy vibe I trying to head towards.
December 22, 2024 at 6:07 PM
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December 22, 2024 at 4:24 AM
I always like to see others doing level generators.
⚠️ You've been spotted 👁️

Now when I finally have the level generator dealt with, I can focus on other aspects. Like enemies. Haven't done much today but! I added an enemy and made this little ping animation for player to see that they've been spotted.

#Gamedev #Odin #Roguelike #ScreenshotSaturday
December 22, 2024 at 2:35 AM
#GameDev Lots of Bots. If you look closely you will see lots of bots scurrying around. I'll and add beavers other scurry around before the holidays but not sure If I can get anything visual working in time.
December 22, 2024 at 2:00 AM
#GameDev Last post I had human walking along the path but he keep jumping off and doing forward rolls. So I replace him with a bot who is much more obedient. He starts in the upper left and walks over to the center where there is a ball. Another human job taken by a bot.
December 21, 2024 at 5:03 AM
#GameDev #dailyBug The NPC starts on the path outside the top left building and is supposed to walk along the path to grey sphere on dark brown path near the center of the screen. He is not supposed jump of ledges even if does a nice forward roll on landing sometimes.
December 21, 2024 at 1:04 AM