Most of my experience is Unity C# Development
I love voxel games and factory games, my end goal is a 3D Factory game like Fortresscraft Evolved.
#gamedev #godot #voxel
#gamedev #godot #voxel
Tags: #art #2Dart #conceptart #commission
Tags: #art #2Dart #conceptart #commission
Tags: #3Dart #3Danimation #animation #commission #art #dragonfly
Tags: #3Dart #3Danimation #animation #commission #art #dragonfly
youtu.be/pezcaMJHUpw
The pathfinding is still A*, but with a nav mesh and ways to find the path faster via a simplified graph.
youtu.be/pezcaMJHUpw
The pathfinding is still A*, but with a nav mesh and ways to find the path faster via a simplified graph.
How? Using Vertex Animation Textures. Before, we could hardly even run 200 animated bees at the same FPS.
Our goal is in the hundreds for visible creatures
#gamedev #graphics #godot
used it to create a temporary grass/dirt blend and exported it as a 256x256 image.
used it to create a temporary grass/dirt blend and exported it as a 256x256 image.
Goal is a shattered plateau with various biomes such as what we call the "Waterfall Landing." Need to get giant lilypads going and some rock formations. Well and better trees.
For any of you developers out there... highly recommend github.com/Auburn/FastN...
Goal is a shattered plateau with various biomes such as what we call the "Waterfall Landing." Need to get giant lilypads going and some rock formations. Well and better trees.
For any of you developers out there... highly recommend github.com/Auburn/FastN...
I can't imagine not having the ability to rollback in-case the new thing I made broke my game. Git stash is great.
I can't imagine not having the ability to rollback in-case the new thing I made broke my game. Git stash is great.