AJ213
banner
aj213.bsky.social
AJ213
@aj213.bsky.social
Game Developer, I mostly use Godot, Rust, and C#
Most of my experience is Unity C# Development

I love voxel games and factory games, my end goal is a 3D Factory game like Fortresscraft Evolved.
Water logging support. Water is on its own layer allowing grass and other non-full-blocks to be placed underwater #godot #voxel #gamedev
September 6, 2025 at 6:47 PM
Set up Creeping Jenny rotation and placement! Artwork is @unknownalicia.bsky.social as always
#gamedev #godot #voxel
September 4, 2025 at 4:11 AM
The frogs are not okay near walls
#godot #rust #voxel
September 2, 2025 at 4:03 AM
Very short visual update on what the project looks like at the moment. Was to showcase implementing tall grass
#godot #rust #voxel
September 1, 2025 at 9:41 PM
Reposted by AJ213
Nature Domain concept art is for the voxel game I'm doing art for. This is a general idea of what it's supposed to look like.

Tags: #art #2Dart #conceptart #commission
March 25, 2025 at 10:01 PM
Updated the lighting to use floodfill like Minecraft does. I did want to stick with Godot lighting, but the problem was the performance was bad and it didn't work well with an underground game. Anyways, here is a nice shot of night time and some fire.
#godot #gamedev
March 13, 2025 at 4:48 AM
Reposted by AJ213
Just a short animation of the Dragonfly, landing and then terrorizing the masses. Typical dragonfly activity.

Tags: #3Dart #3Danimation #animation #commission #art #dragonfly
March 5, 2025 at 2:31 AM
Finally got a decent pathfinding algorithm setup. This is the demonstration video of the result of optimizing the physics, pathfinding, and rendering for creatures.

youtu.be/pezcaMJHUpw

The pathfinding is still A*, but with a nav mesh and ways to find the path faster via a simplified graph.
Alligator Summon Ritual
YouTube video by Ayrton
youtu.be
February 25, 2025 at 3:36 PM
Summoning the squad works

Well, kinda... it appears creatures can get stuck when trying to fall down. At least the A* path works.

#godot #gamedev #voxel
January 29, 2025 at 2:04 PM
This didn't play nicely for recording, but this is 100k animated bees running at 60fps in-game.

How? Using Vertex Animation Textures. Before, we could hardly even run 200 animated bees at the same FPS.

Our goal is in the hundreds for visible creatures

#gamedev #graphics #godot
January 28, 2025 at 3:55 PM
Any guesses on what I have been working on?
January 25, 2025 at 3:16 PM
Reposted by AJ213
I-It's right behind me, isn't it?
December 21, 2024 at 6:31 AM
Found out about rodzilla.itch.io/material-maker and I am using it for temporary textures for my project. I always wanted a way to take a shader and then export a texture from it.

used it to create a temporary grass/dirt blend and exported it as a 256x256 image.
November 24, 2024 at 4:17 PM
Working on Procedural Generation 👀

Goal is a shattered plateau with various biomes such as what we call the "Waterfall Landing." Need to get giant lilypads going and some rock formations. Well and better trees.

For any of you developers out there... highly recommend github.com/Auburn/FastN...
November 18, 2024 at 6:21 AM
It's always biwilders me that people don't use source control for their software projects.

I can't imagine not having the ability to rollback in-case the new thing I made broke my game. Git stash is great.
November 16, 2024 at 2:21 PM
Anyone beat the Factorio Space Age expansion yet? Getting pretty close... I think my favorite part is building the space ships
November 16, 2024 at 3:34 AM
I'm just here for the game dev things. Working in Godot + Rust myself on a voxel game. Anyone else a game developer?
November 15, 2024 at 12:22 AM