* a 32-page Pathfinder adventure has 20,000 words.
* a 99.9% typo-free 32-page adventure would have 20 typos.
* that’s a typo every 1.5 pages.
* reducing that would delay every book a significant amount.
* a 32-page Pathfinder adventure has 20,000 words.
* a 99.9% typo-free 32-page adventure would have 20 typos.
* that’s a typo every 1.5 pages.
* reducing that would delay every book a significant amount.
sllswrd.games/home/f/tarif...
sllswrd.games/home/f/tarif...
🎲✂️
Ultimate Guard, known for their popular game sleeves and deck boxes, are making a new line of Harry Potter themed products.
Only through collective, direct action can we start to see change.
Let them know of your discontent:
ticket@ultimateguard.com
Earlier today I posted a recruiting form, but I made the mistake of cross-posting it to X, where it was instantly overwhelmed with spam replies. So here's revised form that I won't post over there!
Apply here: forms.gle/tt4tbbCdvQsi...
Earlier today I posted a recruiting form, but I made the mistake of cross-posting it to X, where it was instantly overwhelmed with spam replies. So here's revised form that I won't post over there!
Apply here: forms.gle/tt4tbbCdvQsi...
boardgamewire.com/index.php/20...
Congrats to @cocktailgames.bsky.social @burntislandgames.bsky.social @pegasusspiele.bsky.social!
boardgamewire.com/index.php/20...
Congrats to @cocktailgames.bsky.social @burntislandgames.bsky.social @pegasusspiele.bsky.social!
May this day remind us all of the importance of freedom, equality, and fighting for what's right.
...although the fight still hasn't ended, it's also important to hold fast and never give up! Have a great day! #boardgames #juneteenth
May this day remind us all of the importance of freedom, equality, and fighting for what's right.
...although the fight still hasn't ended, it's also important to hold fast and never give up! Have a great day! #boardgames #juneteenth
What is your favorite tiny twist in a game that turns it on its head? I personally love how 1 rule can change everything and make the game soar.
One of mine is Skull's "you must flip your own cards over first".
What is your favorite tiny twist in a game that turns it on its head? I personally love how 1 rule can change everything and make the game soar.
irp.cdn-website.com/2b6905d0/fil...
irp.cdn-website.com/2b6905d0/fil...
icv2.com/articles/col...
icv2.com/articles/col...
Personally I'm playing "sell all the board games to my customers." If the timing works out, we will pull out my copy of Shogun - otherwise something much shorter.
Personally I'm playing "sell all the board games to my customers." If the timing works out, we will pull out my copy of Shogun - otherwise something much shorter.
Yes we are scrambling on manufacturing but the appetite for games is still high. Do not get discouraged. Aim for products with low costs but when you pitch try to think of 3 versions of your product that still deliver the same experience.
Yes we are scrambling on manufacturing but the appetite for games is still high. Do not get discouraged. Aim for products with low costs but when you pitch try to think of 3 versions of your product that still deliver the same experience.