some of my games:
http://2darray.itch.io
some free gamedev tutorials:
http://demoman.net
#pico8
?"\^!5f10█▒1⬇️3⬅️;⌂♥7"
::_::flip()cls()w=t()/8for i=0,700do
for j=0,1do
srand(i)f=w+j/120g=i*.618a=g+sin(f+g+rnd()/9)y=cos(f+g)r=sqrt(1-y*y)x=r*cos(a)z=r*sin(a)h=120/(z+3)u=x*h+64v=y*h+64if(j<1)p=u q=v else line(p,q,u,v,rnd(9)+1)
end
end
goto _
#pico8
?"\^!5f10█▒1⬇️3⬅️;⌂♥7"
::_::flip()cls()w=t()/8for i=0,700do
for j=0,1do
srand(i)f=w+j/120g=i*.618a=g+sin(f+g+rnd()/9)y=cos(f+g)r=sqrt(1-y*y)x=r*cos(a)z=r*sin(a)h=120/(z+3)u=x*h+64v=y*h+64if(j<1)p=u q=v else line(p,q,u,v,rnd(9)+1)
end
end
goto _
Most of our team will be around for GDC, so get in touch if you're interested in doing an interview or playing the demo.
Most of our team will be around for GDC, so get in touch if you're interested in doing an interview or playing the demo.
play.date/games/trackm...
www.youtube.com/watch?v=3NAt...
play.date/games/trackm...
www.youtube.com/watch?v=3NAt...
flurry, 274 bytes
?"\^!5f10076=1▒"
s={}::_::cls()for i=0,2do
add(s,{x=rnd(130),y=-10,d=1+rnd(5),u=0,v=0})end
for i,p in pairs(s)do
p.u=(p.u+rnd(.3)-.16)*.98p.v=(p.v+rnd(.4))*.8line(p.x,p.y,p.x+p.u,p.y+p.v,p.d)p.x+=p.u/p.d
p.x-=flr(p.x/130)*130p.y+=p.v/p.d
if(p.y>130)del(s,p)
end
flip()goto _
flurry, 274 bytes
?"\^!5f10076=1▒"
s={}::_::cls()for i=0,2do
add(s,{x=rnd(130),y=-10,d=1+rnd(5),u=0,v=0})end
for i,p in pairs(s)do
p.u=(p.u+rnd(.3)-.16)*.98p.v=(p.v+rnd(.4))*.8line(p.x,p.y,p.x+p.u,p.y+p.v,p.d)p.x+=p.u/p.d
p.x-=flr(p.x/130)*130p.y+=p.v/p.d
if(p.y>130)del(s,p)
end
flip()goto _
#pico8
cls(6)m=8192?"shit",3,3,1
memcpy(0,m*3,m)::_::cls()w=-t()/2rect(36,54,37,127,2)for x=0,60do
a=x/45
for y=0,30do
c=sget(x/3,y/3)+(x+y)%2+.2p=a*(sin(x/20+w)+cos(y/16+w))q=a*(cos(x/23+w)+sin(y/19+w))u=x+p
v=y+q+a*7circfill(u+39,v+54,1,c+p/3-q/3)end
end
flip()goto _
#pico8
cls(6)m=8192?"shit",3,3,1
memcpy(0,m*3,m)::_::cls()w=-t()/2rect(36,54,37,127,2)for x=0,60do
a=x/45
for y=0,30do
c=sget(x/3,y/3)+(x+y)%2+.2p=a*(sin(x/20+w)+cos(y/16+w))q=a*(cos(x/23+w)+sin(y/19+w))u=x+p
v=y+q+a*7circfill(u+39,v+54,1,c+p/3-q/3)end
end
flip()goto _
First image is in full screen, second is 1x size.
First image is in full screen, second is 1x size.
?"\^!5f101😐<😐1🐱2🅾️◆?7♥웃8☉2"
::_::u=rnd(128)v=rnd(128)g=u-99h=v-64d=max(20,sqrt(g*g+h*h))c=9+d/20+rnd()
if(v>65)p=v-64z=120/(v-64)x=(u-64)/p d=sqrt(x*x+z*z)s=z/d+x/d/4w=(z+sin(x/3+t()/8)+rnd())%4c=w+(c-w)*min(z/40+s^14/4,1)
pset(u,v,c)goto _
?"\^!5f101😐<😐1🐱2🅾️◆?7♥웃8☉2"
::_::u=rnd(128)v=rnd(128)g=u-99h=v-64d=max(20,sqrt(g*g+h*h))c=9+d/20+rnd()
if(v>65)p=v-64z=120/(v-64)x=(u-64)/p d=sqrt(x*x+z*z)s=z/d+x/d/4w=(z+sin(x/3+t()/8)+rnd())%4c=w+(c-w)*min(z/40+s^14/4,1)
pset(u,v,c)goto _
quite noisy, but it has soft shadows with correct penumbra behavior, and runs at a stable 30fps on the device!
quite noisy, but it has soft shadows with correct penumbra behavior, and runs at a stable 30fps on the device!
corporate people: Agile is a noun
the scrum website's blog:
corporate people: Agile is a noun
the scrum website's blog:
gas giant (204 bytes)
?"\^!5f100█ˇ☉8🅾️◆?7"
::_::x=rnd(4)-2y=rnd(4)-2d=x*x+y*y
c=max(2-d/4)if(d<1)z=sqrt(1-d)c=2+(1.5+(x-y+z)*2+abs((y+sin(atan2(x,z)*8+t()/8)/14-z/4)%.4-.2)*5)*(1-(1-z)^2)
pset(64+x*32,64+y*32,c+rnd())goto _
gas giant (204 bytes)
?"\^!5f100█ˇ☉8🅾️◆?7"
::_::x=rnd(4)-2y=rnd(4)-2d=x*x+y*y
c=max(2-d/4)if(d<1)z=sqrt(1-d)c=2+(1.5+(x-y+z)*2+abs((y+sin(atan2(x,z)*8+t()/8)/14-z/4)%.4-.2)*5)*(1-(1-z)^2)
pset(64+x*32,64+y*32,c+rnd())goto _
here's my (almost finished) racing game "Trackminia" for the Playdate handheld console
the game usually relies on heavy dithering (Playdate has a 1-bit screen with high DPI), this is using a greyscale exporter that i made for trailer purposes
here's my (almost finished) racing game "Trackminia" for the Playdate handheld console
the game usually relies on heavy dithering (Playdate has a 1-bit screen with high DPI), this is using a greyscale exporter that i made for trailer purposes
itch.io/b/2120/games...
itch.io/b/2120/games...
(source and link to browser version in reply)
(source and link to browser version in reply)