2DArray
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2darray.bsky.social
2DArray
@2darray.bsky.social
i make games and silly code demos.

some of my games:
http://2darray.itch.io

some free gamedev tutorials:
http://demoman.net
it sounds like a food delivery app but it's shorter and less confusing than x-formerly-twitter-jam, so that's good
November 19, 2025 at 1:35 PM
sorry but my doctor said i'm not allowed to refer to a bluesky post as "a skeet"
November 19, 2025 at 1:32 PM
August 17, 2025 at 5:09 AM
adding a long trail behind the player to highlight your path through the level
August 15, 2025 at 12:07 AM
social media has reencoded my gif, broken the framerate, and made it look choppy, but uh the game runs at 50fps
August 14, 2025 at 2:01 AM
this is the best name for this genre and it's not even remotely close
April 8, 2025 at 12:41 AM
March 30, 2025 at 2:20 PM
i've seen somebody in the discord server working on something like that...not sure if they're on bsky but i'll ping them
February 6, 2025 at 12:37 AM
if you're curious about how this game was made, from (pretty much) start to end, then boy-howdy do i have a giant mastodon thread for you

mastodon.gamedev.place/@2DArray/112...
2DArray (@2DArray@mastodon.gamedev.place)
Attached: 1 video messing around with the playdate again
mastodon.gamedev.place
January 28, 2025 at 6:22 PM
sounds for a swarm-o-roaches
January 6, 2025 at 3:39 AM
working more on spider-behavior and finally adding some sound effects. the sound isn't particularly _good_ yet, but it exists, at least!
January 4, 2025 at 7:48 AM
pathfinding for large agents: the spider patrols by default and chases you when you're in a place that it can reach (it can't fit through smaller doorways)

eventually this will have some stealthy line-of-sight stuff, but for now the spider just has magic awareness
December 21, 2024 at 5:53 AM
they really missed an opportunity to make it $18.47
December 20, 2024 at 8:06 PM
reached a fun milestone in scenario-authoring today!
December 11, 2024 at 5:12 AM
I don't know anything about display specs, so I'm just gonna assume yes, something like that
December 10, 2024 at 7:10 PM
went down a rabbit-hole thinking about how to get the ambient light level to change as you moved long distances, ended up with a baked lightmap
December 9, 2024 at 7:16 AM
usually i'd agree - and i tried it, but unfortunately flickering a pixel on and off looks bad on the playdate. in this case with the blue noise, it seemed to artificially alter the contrast of the image whenever you were moving...so, can't do it!
December 9, 2024 at 7:00 AM