Why might you want to use this for your voxel terrain?
And will implementing the algorithm in C# make it run faster than if we just use GDScript?
This, and more, is what my newest video is about.
#madewithgodot #voxelterrain
Why might you want to use this for your voxel terrain?
And will implementing the algorithm in C# make it run faster than if we just use GDScript?
This, and more, is what my newest video is about.
#madewithgodot #voxelterrain
I’m battling R Studio.
Hopefully it will end with a few useful plots for my next voxel video where we will compare two meshing algorithms (and also GDScript versions vs. C# versions).
#godotengine #madewithgodot #voxelterrain #gamedev
I’m battling R Studio.
Hopefully it will end with a few useful plots for my next voxel video where we will compare two meshing algorithms (and also GDScript versions vs. C# versions).
#godotengine #madewithgodot #voxelterrain #gamedev
Now I'm ready to measure performance for both the GDScript version and C# version of a few meshing algorithms.
I'll be measuring performance on a few different terrain types.
#madewithgodot #godotengine #voxelterrain #voxeldev #gamedev
Now I'm ready to measure performance for both the GDScript version and C# version of a few meshing algorithms.
I'll be measuring performance on a few different terrain types.
#madewithgodot #godotengine #voxelterrain #voxeldev #gamedev
Slow, but ready to be measured and compared to the previous meshing solution - this is for a mix between a dev log and a tutorial.
The next step is to move this to C++ and/or C#.
#madewithgodot #voxelterrain #voxeldev #screenshotsaturday #godotengine #gamedev
Slow, but ready to be measured and compared to the previous meshing solution - this is for a mix between a dev log and a tutorial.
The next step is to move this to C++ and/or C#.
#madewithgodot #voxelterrain #voxeldev #screenshotsaturday #godotengine #gamedev
🎮 Now on Steam: store.steampowered.com/app/3803230/...
#IndieDev #VoxelTerrain #Gamedev #Unity3D #ProceduralGeneration
🎮 Now on Steam: store.steampowered.com/app/3803230/...
#IndieDev #VoxelTerrain #Gamedev #Unity3D #ProceduralGeneration
First, we’ll draw a single cube from scratch, then expand it to generate the entire terrain.
- Optimize to only draw what’s necessary
- See how easy it is to add collision
#madewithgodot #godotengine #voxelterrain #tutorial
First, we’ll draw a single cube from scratch, then expand it to generate the entire terrain.
- Optimize to only draw what’s necessary
- See how easy it is to add collision
#madewithgodot #godotengine #voxelterrain #tutorial
We are no longer drawing every single cube.
Instead we create a custom mesh with only cube faces that aren't blocked by another cube😎
#godot #madewithgodot #voxelterrain #voxel #tutorial
We are no longer drawing every single cube.
Instead we create a custom mesh with only cube faces that aren't blocked by another cube😎
#godot #madewithgodot #voxelterrain #voxel #tutorial
I won’t just give you a finished solution.
But we will explore a bunch of interesting topics and step by step move from simple to more advanced solutions.
youtu.be/_uGtO7sk-_c?...
#godot @godotengine.org #tutorial #voxelterrain #voxel
I won’t just give you a finished solution.
But we will explore a bunch of interesting topics and step by step move from simple to more advanced solutions.
youtu.be/_uGtO7sk-_c?...
#godot @godotengine.org #tutorial #voxelterrain #voxel
✅ write script for first episode in new Voxel Terrain tutorial series.
And get as much audio and video recorded as possible, so I can finish editing this week🤩
#godot #madewithgodot #godot4 #gamedev #tutorial #voxel #voxelterrain
✅ write script for first episode in new Voxel Terrain tutorial series.
And get as much audio and video recorded as possible, so I can finish editing this week🤩
#godot #madewithgodot #godot4 #gamedev #tutorial #voxel #voxelterrain