Makes Godot tutorials and is working on a cute little Zelda-like with programmable robots.
Dreaming of one day doing game dev full-time.
Youtube: http://youtube.com/makertech
Patreon: https://www.patreon.com/MakerTech
The player can also build and upgrade her own robot companion, that can be used to discover the world even further and help out where it's needed😎
#madewithgodot #robotics #programming #gamedev #indiedev #godotengine
www.youtube.com/watch?v=Pfqf...
www.youtube.com/watch?v=Pfqf...
#godot #gamedev #indiedev
#godot #gamedev #indiedev
Why might you want to use this for your voxel terrain?
And will implementing the algorithm in C# make it run faster than if we just use GDScript?
This, and more, is what my newest video is about.
#madewithgodot #voxelterrain
Why might you want to use this for your voxel terrain?
And will implementing the algorithm in C# make it run faster than if we just use GDScript?
This, and more, is what my newest video is about.
#madewithgodot #voxelterrain
Some things I did:
* Wrote a big chunk of the script the next voxel video
* Created a problem generator for our new math app
* Started to work on a backend 'skill tree' to make the app adaptive
#madewithgodot #godotengine #mathapp
Some things I did:
* Wrote a big chunk of the script the next voxel video
* Created a problem generator for our new math app
* Started to work on a backend 'skill tree' to make the app adaptive
#madewithgodot #godotengine #mathapp
#mathgame #madewithgodot #godotengine
#mathgame #madewithgodot #godotengine
Converting equation strings to image equations like these.
This will be part of prototyping an idea for a math app / game.
The main idea is just to create something that can keep our math hungry youngest child happy😅
Placeholder art from @kenney.nl 🤩
#madewithgodot
Converting equation strings to image equations like these.
This will be part of prototyping an idea for a math app / game.
The main idea is just to create something that can keep our math hungry youngest child happy😅
Placeholder art from @kenney.nl 🤩
#madewithgodot
It now supports robots and portals of different colors (+a few other new things).
One of the to-dos for next week is making it possible to switch between which robot you are currently programming from the menu.
#madewithgodot #programming
It now supports robots and portals of different colors (+a few other new things).
One of the to-dos for next week is making it possible to switch between which robot you are currently programming from the menu.
#madewithgodot #programming
I’m battling R Studio.
Hopefully it will end with a few useful plots for my next voxel video where we will compare two meshing algorithms (and also GDScript versions vs. C# versions).
#godotengine #madewithgodot #voxelterrain #gamedev
I’m battling R Studio.
Hopefully it will end with a few useful plots for my next voxel video where we will compare two meshing algorithms (and also GDScript versions vs. C# versions).
#godotengine #madewithgodot #voxelterrain #gamedev
Tomorrow I start working on milestone 2 which is all about the robot programming, robot inventory and upgrading your robot🤩
#madewithgodot #godotengine #zeldalike #gamedev #indiedev
Tomorrow I start working on milestone 2 which is all about the robot programming, robot inventory and upgrading your robot🤩
#madewithgodot #godotengine #zeldalike #gamedev #indiedev
Now I'm ready to measure performance for both the GDScript version and C# version of a few meshing algorithms.
I'll be measuring performance on a few different terrain types.
#madewithgodot #godotengine #voxelterrain #voxeldev #gamedev
Now I'm ready to measure performance for both the GDScript version and C# version of a few meshing algorithms.
I'll be measuring performance on a few different terrain types.
#madewithgodot #godotengine #voxelterrain #voxeldev #gamedev
But after ~2 hours with a lot of complaining, I got the hang of it and ported the first meshing algorithm from GDScript to C#.
Tomorrow I'm porting the greedy meshing algorithm so we can measure and compare it all.
#madewithgodot #voxels
But after ~2 hours with a lot of complaining, I got the hang of it and ported the first meshing algorithm from GDScript to C#.
Tomorrow I'm porting the greedy meshing algorithm so we can measure and compare it all.
#madewithgodot #voxels
Slow, but ready to be measured and compared to the previous meshing solution - this is for a mix between a dev log and a tutorial.
The next step is to move this to C++ and/or C#.
#madewithgodot #voxelterrain #voxeldev #screenshotsaturday #godotengine #gamedev
Slow, but ready to be measured and compared to the previous meshing solution - this is for a mix between a dev log and a tutorial.
The next step is to move this to C++ and/or C#.
#madewithgodot #voxelterrain #voxeldev #screenshotsaturday #godotengine #gamedev
Last weeks Godot Wild Jam made me realize, that I kind these pixel breaking animations.
A little squeeze and stretch can be so much fun!
#madewithgodot #godotengine #zeldalike #gamedev
Last weeks Godot Wild Jam made me realize, that I kind these pixel breaking animations.
A little squeeze and stretch can be so much fun!
#madewithgodot #godotengine #zeldalike #gamedev
And I’m hoping I also have 1-2 hours tonight to work on my main game🤞
The game jam was great, but it also made me miss my little programming zeldalike a lot!
#godotengine #gamedev #programming
And I’m hoping I also have 1-2 hours tonight to work on my main game🤞
The game jam was great, but it also made me miss my little programming zeldalike a lot!
#godotengine #gamedev #programming
There are of course still SO many things I wanted to add to the game, but overall I'm happy with how it turned out😎
It was especially fun working on the procedurally generated tilemaps using cellular automaton🥳
#madewithgodot
There are of course still SO many things I wanted to add to the game, but overall I'm happy with how it turned out😎
It was especially fun working on the procedurally generated tilemaps using cellular automaton🥳
#madewithgodot
Today was extreamly fun.
My little roguelike inspired game about a water vole finally got procedural levels based on cellular automaton.
Our 6yo drew a tree and made art for the tiles I made that she didn't like😅
#madewithgodot #screenshotsaturday #godotengine
Today was extreamly fun.
My little roguelike inspired game about a water vole finally got procedural levels based on cellular automaton.
Our 6yo drew a tree and made art for the tiles I made that she didn't like😅
#madewithgodot #screenshotsaturday #godotengine
I've been working on menus, new effects that changes the view range of the player and water now floods the maze you have made, if you dig under a tile that has water at the top level.
Tomorrow I'm working on sound effects with our 6yo.
#madewithgodot #godotengine #gamedev
I've been working on menus, new effects that changes the view range of the player and water now floods the maze you have made, if you dig under a tile that has water at the top level.
Tomorrow I'm working on sound effects with our 6yo.
#madewithgodot #godotengine #gamedev
We were out of the house with the kids all day yesterday, so no game dev for me.
Today we did some homeschooling and then I just needed a break.
However, I did make a plan for tomorrow where our youngest kid is out of the house all day - so there are no excuses left😅
We were out of the house with the kids all day yesterday, so no game dev for me.
Today we did some homeschooling and then I just needed a break.
However, I did make a plan for tomorrow where our youngest kid is out of the house all day - so there are no excuses left😅
I didn't have as much time today, because kids, homeschooling and so on.
But I managed to finish the items, effects, hotbar and energy systems.
And then a limited the players view - this can also be changed by items later.
#madewithgodot #godotwildjam #gamedev #godotengine
I didn't have as much time today, because kids, homeschooling and so on.
But I managed to finish the items, effects, hotbar and energy systems.
And then a limited the players view - this can also be changed by items later.
#madewithgodot #godotwildjam #gamedev #godotengine
We now have a little inventory.
The player can collect plants and save them for later.
The plants will effect the player in different ways when eaten. The game will always have the same effects, but which effect an item will have may be randomized.
#gamejam #godotengine #gamedev
We now have a little inventory.
The player can collect plants and save them for later.
The plants will effect the player in different ways when eaten. The game will always have the same effects, but which effect an item will have may be randomized.
#gamejam #godotengine #gamedev
It's just so difficult to stay focused😅
The kid wanted a golden strawberry, so I spend way to long figuring out how to create a shader with this shiny effect.
And then back on track - the game can now be won!
Obstacles and enemies next!
It's just so difficult to stay focused😅
The kid wanted a golden strawberry, so I spend way to long figuring out how to create a shader with this shiny effect.
And then back on track - the game can now be won!
Obstacles and enemies next!
The first thing she decided was that the goal of the game is to find a giant golden strawberry.
She then proceeded to draw a bunch of art for the game while I was busy implementing an energy system.
#godotengine
The first thing she decided was that the goal of the game is to find a giant golden strawberry.
She then proceeded to draw a bunch of art for the game while I was busy implementing an energy system.
#godotengine
I'm hoping it will work with having a family and many other projects going on.
Say hello to my little water vole, that just wants to dig tunnels, eat stuff and avoid danger.
Tile- and turnbased movement.
#screenshotsaturday #gamedev
I'm hoping it will work with having a family and many other projects going on.
Say hello to my little water vole, that just wants to dig tunnels, eat stuff and avoid danger.
Tile- and turnbased movement.
#screenshotsaturday #gamedev
95% of the time it just looks weird😅
This is also the last meshing algorithm I'm looking at before moving the meshing to C# and/or C++ (maybe both, so I can compare the two - but I'm definitely more comfortable with C++ for stuff like this).
#godotengine #gamedev #voxels
95% of the time it just looks weird😅
This is also the last meshing algorithm I'm looking at before moving the meshing to C# and/or C++ (maybe both, so I can compare the two - but I'm definitely more comfortable with C++ for stuff like this).
#godotengine #gamedev #voxels
Even though I'm crazy tired today, I still managed to get a few tasks done on my game.
And I recorded video for a small tutorial.
#godotengine #gamedev
Even though I'm crazy tired today, I still managed to get a few tasks done on my game.
And I recorded video for a small tutorial.
#godotengine #gamedev