MakerTech
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makertech.bsky.social
MakerTech
@makertech.bsky.social
Game dev mom.
Makes Godot tutorials and is working on a cute little Zelda-like with programmable robots.

Dreaming of one day doing game dev full-time.

Youtube: http://youtube.com/makertech
Patreon: https://www.patreon.com/MakerTech
Pinned
In my zelda-like the player has to program ancient robots to solve puzzles.

The player can also build and upgrade her own robot companion, that can be used to discover the world even further and help out where it's needed😎

#madewithgodot #robotics #programming #gamedev #indiedev #godotengine
Reposted by MakerTech
Here's the tutorial mentioned, helped me make sense of ArrayMesh and creating a mesh from points! (why do the Godot docs on it go straight to a sphere???)

www.youtube.com/watch?v=Pfqf...
How to Create a Procedural Mesh using ArrayMesh in Godot | Optimized Voxels | Voxel Terrain #5
YouTube video by MakerTech
www.youtube.com
October 19, 2025 at 11:48 PM
Reposted by MakerTech
Got distracted, started tinkering with another idea I had for a campground sim. Wanted to get an idea of how to proc gen a campsite area based on what the player clears out. Big thanks to @makertech.bsky.social for their array mesh tutorial, it was a huge help!

#godot #gamedev #indiedev
October 19, 2025 at 11:48 PM
What is Greedy Meshing?
Why might you want to use this for your voxel terrain?
And will implementing the algorithm in C# make it run faster than if we just use GDScript?

This, and more, is what my newest video is about.

#madewithgodot #voxelterrain
Will Greedy Meshing Optimize Your Voxel Terrain? (GDScript vs. C#) | Devlog & Tutorial
YouTube video by MakerTech
youtu.be
October 15, 2025 at 3:16 PM
I've had such a productive day today (the ~3.5 hours I can work)

Some things I did:
* Wrote a big chunk of the script the next voxel video
* Created a problem generator for our new math app
* Started to work on a backend 'skill tree' to make the app adaptive

#madewithgodot #godotengine #mathapp
September 17, 2025 at 1:29 PM
The kids are testing the very first simple prototype of our new math app / game🤩

#mathgame #madewithgodot #godotengine
September 16, 2025 at 2:41 PM
Today's little side track.
Converting equation strings to image equations like these.

This will be part of prototyping an idea for a math app / game.
The main idea is just to create something that can keep our math hungry youngest child happy😅

Placeholder art from @kenney.nl 🤩

#madewithgodot
September 15, 2025 at 8:17 PM
This week I began to rework the games programming system.
It now supports robots and portals of different colors (+a few other new things).

One of the to-dos for next week is making it possible to switch between which robot you are currently programming from the menu.

#madewithgodot #programming
September 13, 2025 at 7:13 PM
Tonight’s coding task is a little different.

I’m battling R Studio.
Hopefully it will end with a few useful plots for my next voxel video where we will compare two meshing algorithms (and also GDScript versions vs. C# versions).

#godotengine #madewithgodot #voxelterrain #gamedev
September 11, 2025 at 7:53 PM
Jumping down was the last task on my 'milestone 1' list on Trello.

Tomorrow I start working on milestone 2 which is all about the robot programming, robot inventory and upgrading your robot🤩

#madewithgodot #godotengine #zeldalike #gamedev #indiedev
September 2, 2025 at 7:49 PM
Greedy Meshing in C#😎

Now I'm ready to measure performance for both the GDScript version and C# version of a few meshing algorithms.
I'll be measuring performance on a few different terrain types.

#madewithgodot #godotengine #voxelterrain #voxeldev #gamedev
August 26, 2025 at 9:40 AM
Today I remembered, that I haven't made much in C# before.
But after ~2 hours with a lot of complaining, I got the hang of it and ported the first meshing algorithm from GDScript to C#.

Tomorrow I'm porting the greedy meshing algorithm so we can measure and compare it all.

#madewithgodot #voxels
August 24, 2025 at 7:23 PM
Greedy Meshing, V2.
Slow, but ready to be measured and compared to the previous meshing solution - this is for a mix between a dev log and a tutorial.

The next step is to move this to C++ and/or C#.

#madewithgodot #voxelterrain #voxeldev #screenshotsaturday #godotengine #gamedev
August 23, 2025 at 6:09 PM
Chests was on the to-do list today.

Last weeks Godot Wild Jam made me realize, that I kind these pixel breaking animations.
A little squeeze and stretch can be so much fun!

#madewithgodot #godotengine #zeldalike #gamedev
August 22, 2025 at 5:55 PM
Now that Godot Wild Jam is over, I’ve finally got time to finish up a few new Godot tutorials🤩

And I’m hoping I also have 1-2 hours tonight to work on my main game🤞
The game jam was great, but it also made me miss my little programming zeldalike a lot!

#godotengine #gamedev #programming
August 18, 2025 at 1:24 PM
It has been really fun to participate in my first game jam ever🤩

There are of course still SO many things I wanted to add to the game, but overall I'm happy with how it turned out😎

It was especially fun working on the procedurally generated tilemaps using cellular automaton🥳

#madewithgodot
Water Vole and the Golden Strawberry by MakerTech
A roguelike inspired game about a water vole in search of a Golden Strawberry
makertech.itch.io
August 17, 2025 at 5:26 PM
One day left of Godot Wild Jam 84!
Today was extreamly fun.
My little roguelike inspired game about a water vole finally got procedural levels based on cellular automaton.

Our 6yo drew a tree and made art for the tiles I made that she didn't like😅

#madewithgodot #screenshotsaturday #godotengine
August 16, 2025 at 7:29 PM
Godot Wild Jam, day 6.
I've been working on menus, new effects that changes the view range of the player and water now floods the maze you have made, if you dig under a tile that has water at the top level.

Tomorrow I'm working on sound effects with our 6yo.

#madewithgodot #godotengine #gamedev
August 14, 2025 at 7:00 PM
Godot Wild Jam day 4 +5.
We were out of the house with the kids all day yesterday, so no game dev for me.
Today we did some homeschooling and then I just needed a break.

However, I did make a plan for tomorrow where our youngest kid is out of the house all day - so there are no excuses left😅
August 13, 2025 at 7:47 PM
End of day 3.
I didn't have as much time today, because kids, homeschooling and so on.
But I managed to finish the items, effects, hotbar and energy systems.
And then a limited the players view - this can also be changed by items later.

#madewithgodot #godotwildjam #gamedev #godotengine
August 11, 2025 at 7:06 PM
End of day 2.
We now have a little inventory.
The player can collect plants and save them for later.
The plants will effect the player in different ways when eaten. The game will always have the same effects, but which effect an item will have may be randomized.

#gamejam #godotengine #gamedev
August 10, 2025 at 7:08 PM
This is why I haven't participated i a game jam before.
It's just so difficult to stay focused😅

The kid wanted a golden strawberry, so I spend way to long figuring out how to create a shader with this shiny effect.
And then back on track - the game can now be won!
Obstacles and enemies next!
August 10, 2025 at 2:52 PM
It seems that my 6yo is trying to take over my game jam project (this was expected😅)

The first thing she decided was that the goal of the game is to find a giant golden strawberry.

She then proceeded to draw a bunch of art for the game while I was busy implementing an energy system.

#godotengine
August 10, 2025 at 10:30 AM
It seems that Godot Wild Jam #84 will be my first Game Jam ever.
I'm hoping it will work with having a family and many other projects going on.

Say hello to my little water vole, that just wants to dig tunnels, eat stuff and avoid danger.
Tile- and turnbased movement.

#screenshotsaturday #gamedev
August 9, 2025 at 6:14 PM
Voxel dev in a nutshell.
95% of the time it just looks weird😅
This is also the last meshing algorithm I'm looking at before moving the meshing to C# and/or C++ (maybe both, so I can compare the two - but I'm definitely more comfortable with C++ for stuff like this).

#godotengine #gamedev #voxels
August 7, 2025 at 6:07 PM
The new way I'm keeping track of both the work for my game and Youtube makes it SO much easier to get stuff done, even if I'm having a bad day🤩

Even though I'm crazy tired today, I still managed to get a few tasks done on my game.
And I recorded video for a small tutorial.

#godotengine #gamedev
August 5, 2025 at 6:47 PM