Read full details and rules in the thread below if you are interested in participate!
Read full details and rules in the thread below if you are interested in participate!
Now is a fine time to check it out... or revisit it?
twhl.info/vault/view/6...
Now is a fine time to check it out... or revisit it?
twhl.info/vault/view/6...
___________
They taught me about Texture Lighting!
Lighting is always my favorite part of designing, art or games, because it always makes or breaks a composition.
You can make bad levels look GREAT with good lighting, and vice versa
___________
They taught me about Texture Lighting!
Lighting is always my favorite part of designing, art or games, because it always makes or breaks a composition.
You can make bad levels look GREAT with good lighting, and vice versa
Please tune in and check it out! 🍉👀
Edited by @idtent.bsky.social and I!
www.youtube.com/watch?v=Ay5v...
Please tune in and check it out! 🍉👀
TWHL: twhl.info/user/view/8622
X: x.com/TarekInnit
LambdaGeneration: community.lambdageneration.com/user/tarek
TWHL: twhl.info/user/view/8622
X: x.com/TarekInnit
LambdaGeneration: community.lambdageneration.com/user/tarek
It was going to be Primal, but I need to delay that further, I'll explain on stream but it's to do with a good old man! But join me tonight as we delve back into Source!
It was going to be Primal, but I need to delay that further, I'll explain on stream but it's to do with a good old man! But join me tonight as we delve back into Source!
After break I'll most likely finish up TWHL Tower: Source ILs and start running TrapVille (and ofc continue Little Witch Nobeta)
After break I'll most likely finish up TWHL Tower: Source ILs and start running TrapVille (and ofc continue Little Witch Nobeta)
I am Urby, a level designer working primarily in Goldsource. I have worked with Unity and Unreal 4 in the past, but the majority of my experience lies with Half-Life.
I've also lent my voice to various mod projects, such as the TWHL Tower series. I am also ASTOUNDINGLY unfunny.
I am Urby, a level designer working primarily in Goldsource. I have worked with Unity and Unreal 4 in the past, but the majority of my experience lies with Half-Life.
I've also lent my voice to various mod projects, such as the TWHL Tower series. I am also ASTOUNDINGLY unfunny.
www.youtube.com/watch?v=TWhL...
www.youtube.com/watch?v=TWhL...
Despite that, I was so stoked to see this play through where the guy absolutely nailed it when analysing the completed level:
youtube.com/clip/Ugkx4e2...
Despite that, I was so stoked to see this play through where the guy absolutely nailed it when analysing the completed level:
youtube.com/clip/Ugkx4e2...
1. gta san andreas
2. gta 3
3. gta 4
4. jack
5. blender
secret number 6. twhl tower source (go play it)
1. gta san andreas
2. gta 3
3. gta 4
4. jack
5. blender
secret number 6. twhl tower source (go play it)
twhl.info/vault/view/6...
I mightve finished the Map and published it on TWHL!
twhl.info/vault/view/6...
I mightve finished the Map and published it on TWHL!
www.youtube.com/watch?v=Twhl...
www.youtube.com/watch?v=Twhl...
Since I have let go of some of the prejudices that I had with music, I've discovered so many great artists.
Lately I've been into Italian pop, french house and japanese techno.
I mean, look at this track. www.youtube.com/watch?v=tWHL...
Since I have let go of some of the prejudices that I had with music, I've discovered so many great artists.
Lately I've been into Italian pop, french house and japanese techno.
I mean, look at this track. www.youtube.com/watch?v=tWHL...
#mod #halflife2 #source
#mod #halflife2 #source