#madewithbevy
Bevy destructible terrain A* pathfinding!
#gamedev #indiedev #madewithbevy
November 14, 2024 at 1:40 AM
Bevy destructible terrain. You want to rotate a dang rectangle? I got ya.
#gamedev #indiedev #madewithbevy
November 14, 2024 at 1:20 AM
Bevy destructible terrain: more ray casting!
#gamedev #indiedev #madewithbevy
November 14, 2024 at 1:16 AM
Bevy destructible terrain shape contouring! It uses dual grid, which is why the graph looks weird. :D
#gamedev #indiedev #madewithbevy
November 14, 2024 at 1:01 AM
Bevy destructible terrain physics collisions with Rapier2D!
#gamedev #indiedev #madewithbevy
November 14, 2024 at 12:57 AM
Bevy destructible terrain ray casting. 4k of 'em per frame, in fact!
#indiedev #gamedev #madewithbevy
November 14, 2024 at 12:53 AM
Bevy destructible terrain! Quadtree visualization. This time with feeling (movement).
#gamedev #indiedev #madewithbevy
November 14, 2024 at 12:44 AM
Bevy destructible terrain! Quadtree visualization.
#gamedev #indiedev #madewithbevy
November 9, 2024 at 7:43 PM
#BevyEngine turns 4yr old! Happy Birthday! Carter wrote up the annual birthday post: bevyengine.org/news… and we are happy to see Zoolitaire mentioned in it this year! It's exciting to be part of this development. Find out more about Zoolitaire at zoolitaire.com #madewithbevyv#rustlangn#gamedevev 🦀🎮
August 11, 2024 at 6:54 AM
Zoolitaire: Added an animated settings popup and win particle effect - download via zoolitaire.com #madewithbevy #rustlang #gamedev
April 10, 2024 at 7:16 PM
I improved the transition between animations and implemented a way to attack multiple times while keeping transitions smooth. Now it's time to migrate my animations to a state machine and then add, if possible, a visual tool to manage them. #madewithbevy
January 24, 2024 at 10:51 PM