Rusticorn
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rusticorn.bsky.social
Rusticorn
@rusticorn.bsky.social
Founder and tech tinkerer, creator of GitUI and live-ask.com, founder of Gameroasters and now Rustunit.com #indie #gamedev, #rustlang enthusiast

Company: www.rustunit.com
Github: github.com/extrawurst
Reposted by Rusticorn
In my GPU clustering branch, which is making its way through review, Bevy 0.19 can render ~8,000 visible lights (of 100k total) at about 200 FPS on my laptop 4070. This also adds the infrastructure for particle systems to emit lights entirely from GPU without any CPU involvement at all.
February 9, 2026 at 10:14 PM
Reposted by Rusticorn
Landed light probe falloff and blending in Bevy 0.19: github.com/bevyengine/b...

Along with parallax correction, I think that's the last of the features that are needed to make light probes really usable. Still would be nice to have in-engine baking, of course.
Implement gradual falloff and blending for light probes. by pcwalton · Pull Request #22610 · bevyengine/bevy
Currently, if a fragment overlaps multiple reflection probes and/or irradiance volumes, Bevy arbitrarily chooses one to provide diffuse and/or specular light. This is unsightly. The standard approa...
github.com
February 4, 2026 at 6:52 PM
Reposted by Rusticorn
Last week we held the 12th online #Bevy Meetup, let's thank our speakers PROMETHIA and Periwink for the great content and in case you missed it - find the recorded livestream here: https://youtube.com/live/vk0YcSjOiDg #rustlang #gamedev 🦀🎮 @bevy.bsky.social
February 3, 2026 at 5:02 PM
Reposted by Rusticorn
Avian's broad phase collision detection has finally been overhauled to use Bounding Volume Hierarchies from the OBVHS crate! Previously, basic sweep and prune was used.

This is a stress test with colliders in a grid moving randomly, rendering the resulting BVH. #bevy

PR: github.com/avianphysics...
February 2, 2026 at 4:40 PM
Reposted by Rusticorn
Bevy by default builds on gpu and therefore modern rendering APIs like Metal and Vulkan, now we have a OpenGL 2 backend: https://github.com/DGriffin91/bgl2 - #Bevy on Windows XP anyone? #rustlang #gamedev 🦀🎮 @bevy.bsky.social
January 30, 2026 at 5:08 PM
Reposted by Rusticorn
Join us for the second talk of tonights Bevy Meetup: PERIWINK presents Netcode with lightyear: https://www.youtube.com/watch?v=vk0YcSjOiDg #rustlang #gamedev 🦀🎮
January 29, 2026 at 10:31 PM
Reposted by Rusticorn
Our first Bevy Meetup talk of 2026 is on: PROMETHIA is sharing deep insights into how Dependency Injection works in #rustlang and #Bevy in particular: https://www.youtube.com/watch?v=vk0YcSjOiDg
January 29, 2026 at 10:07 PM
Reposted by Rusticorn
The 12th Bevy Meetup starts in 30min. do not miss the livestream: https://www.youtube.com/watch?v=vk0YcSjOiDg #rustlang #gamedev 🦀🎮
January 29, 2026 at 9:33 PM
Reposted by Rusticorn
Bevy 0.18 Highlight 8/8: Interpolation for Colors and Val - making it easier for tweens or any other type of animation to interpolate them - #interpolationrpolation-for-colors-and-layout" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://bevy.org/news/bevy-0-18/#interpolation-for-colors-and-layout #rustlang #gamedev 🦀🎮 @bevy.bsky.social
January 28, 2026 at 12:00 AM
Reposted by Rusticorn
Bevy 0.18 Highlights 7/8: Font Variations - Now you can use dynamic font weights, ligatures and more - bevy_ui is coming along! #font-18/#font-variations" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://bevy.org/news/bevy-0-18/#font-variations #rustlang #gamedev 🦀🎮 @bevy.bsky.social
January 27, 2026 at 12:24 AM
Reposted by Rusticorn
Bevy 0.18 Highlight 6/8: Cargo Feature Collections - Finally instead of learning obscure feature names you use "ui", "2d" or "3d" to pick the right cargo features - very nice - #cargo18/#cargo-feature-collections" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://bevy.org/news/bevy-0-18/#cargo-feature-collections #rustlang #gamedev 🦀🎮 @bevy.bsky.social
January 26, 2026 at 12:00 AM
Reposted by Rusticorn
Bevy 0.18 Highlight 5/8: Automatic Directional Navigation in UIs - will be very handy when trying to support gamepad and keyboard navigation in menus - #automaticautomatic-directional-navigation" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://bevy.org/news/bevy-0-18/#automatic-directional-navigation #rustlang #gamedev 🦀🎮 @bevy.bsky.social
January 25, 2026 at 12:00 AM
Reposted by Rusticorn
Bevy 0.18 Highlight 4/8: First-Party Camera Controls - part of a lot of examples it is now usable in your own projects out of the box and gets you started more quickly - #first18/#first-party-camera-controllers" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://bevy.org/news/bevy-0-18/#first-party-camera-controllers #rustlang #gamedev 🦀🎮 @bevy.bsky.social
January 24, 2026 at 12:00 AM
Reposted by Rusticorn
Bevy 0.18 Highlight 3/8: Official Color Widget - while more headless widget work landed this one is actually themed useable right out of the box - wen Bevy Editor? #bevy-18/#bevy-feathers-widget-color-plane" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://bevy.org/news/bevy-0-18/#bevy-feathers-widget-color-plane #rustlang #gamedev 🦀🎮 @bevy.bsky.social
January 23, 2026 at 12:00 AM
Reposted by Rusticorn
Bevy 0.18 Highlight 2/8: More Standard Widgets - While the foundation for scenes - BSN - is still in progress more headless widgets are being implemented - paving the way for unlocking an editor experience very soon! #more-18/#more-standard-widgets" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://bevy.org/news/bevy-0-18/#more-standard-widgets #rustlang #gamedev...
January 22, 2026 at 12:00 AM
Reposted by Rusticorn
Today could be historic, the first MVP for #rustlang compile time reflection landed in nightly: https://github.com/rust-lang/rust/pull/146923 - exciting to see this being expanded beyond tuples eventually! 🦀
January 21, 2026 at 8:48 PM
Reposted by Rusticorn
Bevy 0.18 is out for a week now - time to list my 8 personal highlights: 1st - Fullscreen Materials - makes it easy to create a fullscreen shader to do custom screen post processing. Very nice! Read more: #fullscreenullscreen-material" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://bevy.org/news/bevy-0-18/#fullscreen-material #rustlang #gamedev 🦀🎮 @bevy.bsky.social
January 21, 2026 at 2:59 AM
Reposted by Rusticorn
I just released version 0.5 of Avian, an ECS-driven physics engine for @bevy.org.

This is the first update under our new release process, where we publish Bevy version updates separately from feature releases.

As always, an announcement post can be found here:
joonaa.dev/blog/11/avia...
Avian Physics 0.5 - Joona Aalto
Bevy 0.18 support
joonaa.dev
January 17, 2026 at 1:23 AM
Reposted by Rusticorn
Bevy 0.18 is out! My main contribution to this one was portals and mirrors: github.com/bevyengine/b...
January 13, 2026 at 9:49 PM
Reposted by Rusticorn
Bevy 0.18 is out now!

It features Atmosphere Occlusion and PBR Shading, Generalized Atmospheric Scattering Media, Solari features, PBR Fixes, Font Variations, Automatic Directional Navigation, Fullscreen Materials, Cargo Feature Collections, Camera Controllers, and more!

bevy.org/news/bevy-0-...
Bevy 0.18
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevy.org
January 13, 2026 at 9:41 PM
Reposted by Rusticorn
Let's welcome the new year with the first #Bevy Meetup and two presenters from the community: Promethia and Periwink, talking about Bevy's Dependency Injection System (Promethia) and Netcode with lightyear (Periwink) - https://www.meetup.com/bevy-game-development/events/312681343/ #rustlang #gamedev
January 2, 2026 at 4:17 PM
Reposted by Rusticorn
GitUI - the ergonomic and fast tui for git - was released in 0.28 today, with a lot of new contributors ❤️, many fixes and new features like pre-push hook support and checking out while having changes: https://github.com/gitui-org/gitui/releases/tag/v0.28.0 #rustlang #git #tui 🦀
December 14, 2025 at 10:30 PM
Reposted by Rusticorn
We open sourced a little CLI tool that counts all ⭐️ a GitHub org has across all their projects: https://github.com/rustunit/orgstars #rustlang #oss #productivity 🦀
November 30, 2025 at 6:00 PM
Reposted by Rusticorn
GitUI - the fast terminal based UI for git - is closing in on 21k stars on GitHub: https://github.com/gitui-org/gitui - thanks for everyone out there happily using it. Feel free to reach out and tell us how it is working for you. If you wanna get into #rustlang maybe this is the day? 🦀
November 29, 2025 at 12:14 PM
Reposted by Rusticorn
ezli.me the fast and free link shortener is now open source: https://github.com/rustunit/ezlime written in #rustlang 🦀
November 28, 2025 at 8:52 PM