Company: www.rustunit.com
Github: github.com/extrawurst
Along with parallax correction, I think that's the last of the features that are needed to make light probes really usable. Still would be nice to have in-engine baking, of course.
Along with parallax correction, I think that's the last of the features that are needed to make light probes really usable. Still would be nice to have in-engine baking, of course.
This is a stress test with colliders in a grid moving randomly, rendering the resulting BVH. #bevy
PR: github.com/avianphysics...
This is a stress test with colliders in a grid moving randomly, rendering the resulting BVH. #bevy
PR: github.com/avianphysics...
This is the first update under our new release process, where we publish Bevy version updates separately from feature releases.
As always, an announcement post can be found here:
joonaa.dev/blog/11/avia...
This is the first update under our new release process, where we publish Bevy version updates separately from feature releases.
As always, an announcement post can be found here:
joonaa.dev/blog/11/avia...
It features Atmosphere Occlusion and PBR Shading, Generalized Atmospheric Scattering Media, Solari features, PBR Fixes, Font Variations, Automatic Directional Navigation, Fullscreen Materials, Cargo Feature Collections, Camera Controllers, and more!
bevy.org/news/bevy-0-...
It features Atmosphere Occlusion and PBR Shading, Generalized Atmospheric Scattering Media, Solari features, PBR Fixes, Font Variations, Automatic Directional Navigation, Fullscreen Materials, Cargo Feature Collections, Camera Controllers, and more!
bevy.org/news/bevy-0-...