#Hellrule
Many will understand I regret having used 'ai' here. But—hey!— that was 8 years ago. (Anecdotally, in a commit originally done to the SVN incarnation of the repo, later imported into Git.)
#Hellrule #GodotEngine
January 2, 2026 at 8:58 AM
Let me remind you about my game #Hellrule.

😈 Simple but challenging · Unique visual style ☔

⚡100% free - No ads - No purchases⚡

· 🤖: play.google.com/store/apps/d...
· 🍏: apps.apple.com/app/id124065...

Sincerely high ratings appreciated! 😁

#GodotEngine #IndieGame
Hellrule - Apps on Google Play
Hack-and-slash your hellish way with your umbrella. Pure runner action!
play.google.com
January 1, 2026 at 11:29 AM
January 1, 2026 at 11:22 AM
Last day of the year. Got up early to work a bit on #Hellrule until family awakes.
Wishing you all a terrific New Year!
( #GodotEngine, by the way. 😃)
December 31, 2025 at 8:32 AM
Something is broken in #Hellrule. As a witness, we have this case where our hero falls into the pit. The screen loop logic in this infinite level failed to apply to the ground stripe.
(144 fps in the dev-only label, as the game now supports high refresh rates!)
#screenshotsaturday #godotengine
December 20, 2025 at 6:08 PM
Today I saw a full moon, so I though this screenshot from a still unreleased level of #Hellrule would be a good fit for this #screenshotsaturday.
December 6, 2025 at 1:45 AM
Someone asked if 'Hellrule' (pedrocorp.net#hellrule) can be played with a keyboard attached to the phone. At first, I said no, but then I realized the key map, despite added for debugging, is still functional in release builds.
👉Left Shift: Jump
👉Left Control: Crouch
👉Spacebar: Slash
November 23, 2025 at 11:19 AM