#Godoteditor
While working on my debug tool, it seems to uncover some strange oddities about the #GodotEditor .

My tool is essentially just a parser for Node.get_orphan_node_ids(), and when ran inside of a tool script it seems to show orphans in #godot itself.

I'm assuming these are orphaned for caching?
October 14, 2025 at 2:31 AM
On a related note, while loading takes a little bit longer, the #bf6 PortalSDK seems to work fine in the #Android #GodotEditor! So looks like maps editing on mobile may be on the menu!
October 13, 2025 at 7:35 AM
🔥🔥🔥 Important question! Anybody knows the order in which Godot loads resources referenced in scripts? Differences in editor/game and external/builtin? I get lots of nulls on _Ready(), but non-null later... (in editor/C#)

#godot #gamedev #indiedev #indiegamedev #resource #godoteditor
February 8, 2025 at 8:35 AM
Curious as to why, I deleted the #BF6 '.godot' folder, and tried to re-import the project into the #Godoteditor.. which took 20+ minutes on a beefy desktop machine.
October 13, 2025 at 12:16 AM
Trying to run #bf6 PortalSDK on the #Android #GodotEditor allowed me to track a memory leak crash bug which will be addressed in #GodotEngine 4.6
October 13, 2025 at 7:35 AM
We have code for searching Rider installations in Cpp, but perspective of building it in a gdextension for a set of GodotEditor versions makes me wonder of a better way.
October 28, 2025 at 2:06 PM
Before I dig into a custom solution, is anyone aware of a method to rotate the editor viewport in Godot? E.g I want to rotate the viewport 90° but just visually. I have a mechanic where the player can rotate 90° and this would help w/ level design. #godot #gamedev #godoteditor #technicaldesign
January 25, 2025 at 5:12 PM