My tool is essentially just a parser for Node.get_orphan_node_ids(), and when ran inside of a tool script it seems to show orphans in #godot itself.
I'm assuming these are orphaned for caching?
My tool is essentially just a parser for Node.get_orphan_node_ids(), and when ran inside of a tool script it seems to show orphans in #godot itself.
I'm assuming these are orphaned for caching?
#godot #gamedev #indiedev #indiegamedev #resource #godoteditor
#godot #gamedev #indiedev #indiegamedev #resource #godoteditor