#Controlrig
November 4, 2025 at 2:54 PM
#UnrealEngine #ControlRig #gamedev

Got the materials and rig set up in Unreal. It's a whole different way of thinking of things, and it doesn't help that the documentation for Unreal's control rig is esoteric at best, but it is satisfying to see it all coming together.
August 5, 2025 at 6:16 PM
Gaits for Dinobird: Walking, Running, and Sprinting. This was refreshingly straight forward compared to RootYaw and Jumping, and it works pretty well with the other systems with no nasty surprises. A good week!
#unrealengine5 #controlrig #proceduralanimation #technicalanimation
July 11, 2025 at 10:07 PM
Started implementing Jump Wed last week, figuring it was gonna be relatively easy and fast. I was wrong, so so wrong. But after three days of banging my head against the wall, the wall fell.

Now Murder bird can jump, jump, jump

#unrealengine5 #controlrig #proceduralanimation
July 8, 2025 at 1:42 AM
Testing out unreal Engines new 5.6 "Locomotor" plugin with some spider bots

#UnrealEngine #UE5 #gamedev #UnrealEngine5 #UE5 #ScreenshotSaturday #indiedev #indiegame #ALT14 #Controlrig
June 28, 2025 at 5:38 PM
Break through. Spent large part of the week not having success getting Root Yaw Offset applied to the actual character without horrible contortions, but then it clicked yesterday. Quite a big difference with than without it!
#unrealengine5 #proceduralanimation #controlrig
June 23, 2025 at 12:51 AM
tfw controlrig
June 6, 2025 at 6:54 AM
This does literally have me sighing and gradually backing out of using Unreal as my animation tool / bidding goodbye to ControlRig, and simply learning Blender instead, as a prelude to the seemingly inevitable hop to Godot if/when the bullshit truly starts

Cus wow, that's a hell of a thing to state
June 5, 2025 at 9:30 PM
#GameDev #ControlRig #Rigging #Ue5 #Oc #DnD
Still have some edge cases to figure out. I am using the Sphere Trace on his Pelvis and a second Sphere trace for his lower tail since it's so far back with a mock extra bone. I need to adjust it for wall hits and maybe the animation on moving.
April 23, 2025 at 11:11 PM
We found a place. So we are packing now...SO MANY BOXES.
BUT we are taking a break today, and I can do some after-work art. Was able to get Billy's tail working better. Not that I have been thinking about it, every second, just every other second #GameDev #ControlRig #Rigging #Ue5 #Oc #DnD
April 23, 2025 at 11:00 PM
The only one I'd point out is that ControlRig is still improving

For me I'm using StateTree and same there, but I think you're using SUSS instead for that so it's irrelevant

Btw you looked into the mobile renderer at all? Seems like that would suit you better?
April 20, 2025 at 3:57 PM
Hey it's #PortfolioDay again! My name is Louis Whitworth, I am a Technical Animator! I specialize in rigging, scripting, animation systems, and procedural animations, like this dune hopping monobike that is 100% procedurally animated with #ControlRig in @unrealengine.bsky.social
#gamedev #UE5
April 9, 2025 at 6:35 PM
Day 34: Back to animation, and even something as simple as having an actor sit on a speeder takes WAY longer than expected. #unrealengine #scifi #animation #shortmovie #controlrig
March 28, 2025 at 4:38 PM
Day 33: Control rig day! Rigged asset, but needed custom controls. Tedious work, tweaks deform the mesh. #unrealengine #scifi #animation #controlrig
March 28, 2025 at 4:37 PM
Yep! I built the rig in ControlRig.

Though if your skelly matches the unreal Manny you can use the anim rig they already built just ready to go for humanoid anim
March 20, 2025 at 7:54 PM
I built myself an animation rig in Unreal / ControlRig. I do all my animation in-engine now. You can link an animation timeline to a specific animation sequence asset, after which any changes you make in the timeline auto-export into the animation. Great for iterative approaches to animation.
March 12, 2025 at 9:56 PM
Found this neat tutorial for making custom control rig nodes. #UnrealEngine #ControlRig #C++
dev.epicgames.com/community/le...
Creating custom nodes for Control Rig | Knowledge base
Ever wanted to write your own nodes for Control Rig? This article covers the basics to help you get started.
dev.epicgames.com
March 8, 2025 at 7:09 PM
I can’t seem to find any answers on this even on the discord.

Does anyone familiar with control rig know if it’s possible to attach a single control (not the whole rig and not setting a location) to another actor (during gameplay)?

#unrealengine #controlrig #ue5
February 22, 2025 at 11:11 PM
Random thing, if you haven't experimented with using ControlRig to animate in-engine yet, highly recommended. That completely upended how I approach game animation uh, like forever? Absolutely incredible set of tools.
January 31, 2025 at 7:23 PM
I guess I should sometimes actually share the Patreon in a "hey, subscribers help!" kinda way: www.patreon.com/posts/ah-hol...

Anyways, next two posts will be how to use fake/heavy gravity to make games feel "heavier" and a UE5 ControlRig deep dive
Ah, holidays are over, time to blog again | Megan Fox
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January 25, 2025 at 11:32 PM
The tail sphere trace was adjusted but need to find a way to get the logic to work on going down stairs with the tail. I hit some walls and it pops up too high. #GameDev #ControlRig
#Rigging #Ue5 #Oc #DnD
I am back to work so I do not have as much time to do this as I did over the break.
January 17, 2025 at 1:37 AM
#GameDev #ControlRig #Rigging #Ue5 #Oc #DnD #Question I think it's a sphere trace issue. I don't know the short cut command to see the Sphere trace from CTRL rig in the viewport. I checked the Content Examples and don't know where they check the visibility debug setting
January 2, 2025 at 4:29 PM
Character modelling and skinning in Blender. Rigging and animation done in Unreal, with ControlRig as the tool I used to build the rig.
January 1, 2025 at 3:45 PM
Finally getting around to this one. So many good games, so little time. #controlrig #ue5 #ninjatheory #hellblade2
November 23, 2024 at 2:25 AM
Dive deep into the advanced techniques of Control Rig, and let's elevate your skills to the next level! ENJOY guys 😃
youtu.be/A8FPaVIXA5U?...

#controlrig #unrealengine5 #unrealengine @unrealengine.bsky.social #tutorial
November 19, 2024 at 5:47 AM