forums.unrealengine.com/t/control-rig-…
forums.unrealengine.com/t/control-rig-…
#unrealengine5 #proceduralanimation #controlrig
#unrealengine5 #proceduralanimation #controlrig
#unrealengine5 #controlrig #proceduralanimation #technicalanimation
#unrealengine5 #controlrig #proceduralanimation #technicalanimation
youtu.be/XjMKbElVNmg
youtu.be/XjMKbElVNmg
It's fun! ControlRig makes this shit so good, and animating in Unreal is going to be great!
But.
I will never type "skinning/rigging" like they're basically the same task, EVER, again.
It's fun! ControlRig makes this shit so good, and animating in Unreal is going to be great!
But.
I will never type "skinning/rigging" like they're basically the same task, EVER, again.
Tail motion (bit too much here) is from my custom ControlRig logic that auto-wiggles the tail as I animate. It's FANCY.
Tail motion (bit too much here) is from my custom ControlRig logic that auto-wiggles the tail as I animate. It's FANCY.
For me I'm using StateTree and same there, but I think you're using SUSS instead for that so it's irrelevant
Btw you looked into the mobile renderer at all? Seems like that would suit you better?
For me I'm using StateTree and same there, but I think you're using SUSS instead for that so it's irrelevant
Btw you looked into the mobile renderer at all? Seems like that would suit you better?
Cus wow, that's a hell of a thing to state
Cus wow, that's a hell of a thing to state
Though if your skelly matches the unreal Manny you can use the anim rig they already built just ready to go for humanoid anim
Though if your skelly matches the unreal Manny you can use the anim rig they already built just ready to go for humanoid anim
youtu.be/A8FPaVIXA5U?...
#controlrig #unrealengine5 #unrealengine @unrealengine.bsky.social #tutorial
youtu.be/A8FPaVIXA5U?...
#controlrig #unrealengine5 #unrealengine @unrealengine.bsky.social #tutorial
dev.epicgames.com/community/le...
dev.epicgames.com/community/le...
(but I'd nope out at 90% cus lol I ain't AAA hehe)
(but I'd nope out at 90% cus lol I ain't AAA hehe)
Now Murder bird can jump, jump, jump
#unrealengine5 #controlrig #proceduralanimation
Now Murder bird can jump, jump, jump
#unrealengine5 #controlrig #proceduralanimation
and as was mentioned PCG is incredibly useful, ControlRig got some upgrades, etc.
Even if they mess up UE6, you'd still want to be up on the latest 5.x heh
and as was mentioned PCG is incredibly useful, ControlRig got some upgrades, etc.
Even if they mess up UE6, you'd still want to be up on the latest 5.x heh
I think anyways.
I bet I could make a janky indie good enough take anyways, especially with ControlRig.
I think anyways.
I bet I could make a janky indie good enough take anyways, especially with ControlRig.
#UnrealEngine #UE5 #gamedev #UnrealEngine5 #UE5 #ScreenshotSaturday #indiedev #indiegame #ALT14 #Controlrig
#UnrealEngine #UE5 #gamedev #UnrealEngine5 #UE5 #ScreenshotSaturday #indiedev #indiegame #ALT14 #Controlrig
Does anyone familiar with control rig know if it’s possible to attach a single control (not the whole rig and not setting a location) to another actor (during gameplay)?
#unrealengine #controlrig #ue5
Does anyone familiar with control rig know if it’s possible to attach a single control (not the whole rig and not setting a location) to another actor (during gameplay)?
#unrealengine #controlrig #ue5