#B7TCG
Day Eleven: shh. I'm shuffling. #B7TCG
November 12, 2025 at 6:00 AM
Day Ten: mostly printing things out (in black and white, I'm not wasting colour ink on a first draft) and cutting them to card size. The paper trimmer has been deployed. #B7TCG
November 11, 2025 at 1:56 AM
Day Nine: tying up some loose ends before the horror of Initial Playtesting. #B7TCG
November 10, 2025 at 1:03 AM
Day Eight: shipping the characters. #B7TCG
November 9, 2025 at 1:55 AM
Day Seven: it's not just a game any more, it's a... game. #B7TCG
November 8, 2025 at 1:18 AM
Day Six: how to win friends and influence people. #B7TCG
November 7, 2025 at 3:34 AM
Day Five: set course for the nearest quarry. #B7TCG
November 6, 2025 at 1:37 AM
Day Four: shit, it's the Feds. #B7TCG
November 5, 2025 at 2:34 AM
Day Three: turn structure and "borrowed" concepts. #B7TCG
November 4, 2025 at 1:16 AM
Day Two: giving players something to shoot for / at. Thank you to @flightred50.bsky.social for identifying the Season Four font, which makes the template look so much better. #B7TCG
November 3, 2025 at 1:35 AM
Day One: first principles. And the biggest chunk of text we'll be seeing, hopefully. #B7TCG
November 2, 2025 at 2:13 AM
Thread: I Design an Entire Trading-Card Game in One Month, and I've Been Told to Make it Based on "Blake's 7". #B7TCG

(There will be 270 cards. Well, 267 cards and three tokens by the current estimate.)
November 2, 2025 at 2:06 AM
Like Frankenstein rootling around in a charnel-house, I have collected my materials. Tomorrow begins the Great Designing. #B7TCG
November 1, 2025 at 2:01 AM