Based on prototype measurements, the A-unit has a full interior, allowing users to move around the cab and control various levers and switches. 🙂
(c)2001 - #WmMSI
#ingame screen shots of a project I modeled in 3DS Max in 2001 as part of my demo real. I used the Unreal Engine 2 to showcase it.
35 million polygons in view using static mesh slices
#cgi #3dmax #render #3dmodel #3dmodeling #unrealengine #ue #ue2 #3dstudiomax
(c)2001 - #WmMSI
#ingame screen shots of a project I modeled in 3DS Max in 2001 as part of my demo real. I used the Unreal Engine 2 to showcase it.
35 million polygons in view using static mesh slices
#cgi #3dmax #render #3dmodel #3dmodeling #unrealengine #ue #ue2 #3dstudiomax
“Self Portrait,” by C. Alan Crandall
#3DStudioMax
#Siggraph
#GoArt
#NoAI
#ComputerArt
#Rendering
“Self Portrait,” by C. Alan Crandall
#3DStudioMax
#Siggraph
#GoArt
#NoAI
#ComputerArt
#Rendering
En este vídeo, he querido plasmar el fascinante baile cósmico que sucede constantemente en el Universo que nos rodea. La #Tierra rotando sobre sí misma y la #Luna orbitándola, completando su ciclo en aproximadamente un mes.
#Animación3D #3DStudioMax #Earth #Moon
En este vídeo, he querido plasmar el fascinante baile cósmico que sucede constantemente en el Universo que nos rodea. La #Tierra rotando sobre sí misma y la #Luna orbitándola, completando su ciclo en aproximadamente un mes.
#Animación3D #3DStudioMax #Earth #Moon
(c)2001 - #WmMSI
An #ingame screen capture of a project I built in 3DS Max in 2001 as part of my demo real. I used the Unreal Engine to showcase it.
More renders to come.
#cgi #3dmax #render #saltlakecity #3dmodel #3dmodeling #unrealengine #ue #ue2 #3dstudiomax #Photoshop
(c)2001 - #WmMSI
An #ingame screen capture of a project I built in 3DS Max in 2001 as part of my demo real. I used the Unreal Engine to showcase it.
More renders to come.
#cgi #3dmax #render #saltlakecity #3dmodel #3dmodeling #unrealengine #ue #ue2 #3dstudiomax #Photoshop