ZukuRace
zukurace.bsky.social
ZukuRace
@zukurace.bsky.social
#wishlistwednesday
ICE car now has exhaust audio panning. The volume depends on exhaust position an direction, relative to sound listener (player).
September 3, 2025 at 9:25 PM
ZukuRace turn markers:
August 29, 2025 at 10:46 PM
In game and demo penalty disables as soon as you go out of safe zone. No delay.
August 12, 2025 at 7:53 AM
Added some color correction. Teal shadows, less contrast.
Does it look more cinematic?
August 6, 2025 at 8:25 PM
August 4, 2025 at 2:07 PM
Wrom-wrom! Torque affects car physics.
#ZukuRace #RacingGame #SteamRacingFest
August 1, 2025 at 6:21 PM
#ZukuRace car color randomizer.
July 24, 2025 at 3:17 PM
#wishlistwednesday
ZukuRace is coming soon!
July 23, 2025 at 4:34 PM
Screen space bounding boxes ( #SSBB ) of minimap.
The algorithms converts world position bound points of spline (left and right) to screen space, then gets SSBB. Inside each bbox each segment is rendered.
July 13, 2025 at 9:47 AM
Awesome minimap based on #SDF #cubicbezier #bezier splines. They have quite a big computational cost (but anyway, better than nothing). So, rendering small regions helps a lot.

#ZukuRace
July 13, 2025 at 9:40 AM
1001 commits of #ZukuRace demo!
First commit was March 2, 2023. Based on some other personal projects.
This racing game is a project where I combine my #Unreal, #cpp, #hlsl and #3dmodelling skills with a passion for racing cars.

Custom carbon fiber wheels are already available.
#racinggame
March 29, 2025 at 11:12 PM