ZukuRace
zukurace.bsky.social
ZukuRace
@zukurace.bsky.social
#wishlistwednesday
ICE car now has exhaust audio panning. The volume depends on exhaust position an direction, relative to sound listener (player).
September 3, 2025 at 9:25 PM
ZukuRace turn markers:
August 29, 2025 at 10:46 PM
August 20, 2025 at 9:16 AM
In game and demo penalty disables as soon as you go out of safe zone. No delay.
August 12, 2025 at 7:53 AM
Added some color correction. Teal shadows, less contrast.
Does it look more cinematic?
August 6, 2025 at 8:25 PM
August 4, 2025 at 2:07 PM
#zukurace #screenshotsaturday #SteamRacingFest
The car sleeps ;)

The game is coming soon, in validation state now.
August 2, 2025 at 3:41 PM
August 2, 2025 at 2:43 PM
Wrom-wrom! Torque affects car physics.
#ZukuRace #RacingGame #SteamRacingFest
August 1, 2025 at 6:21 PM
Hi, guys!

#ZukuRace is now in validation state on Steam. I hope it will be validated before #SteamRacingFest finishes. I want to take part in it.

The game is still far from polished. But I hope, you have a good driving experience.

store.steampowered.com/app/3012260/...
July 30, 2025 at 5:51 PM
#ZukuRace car color randomizer.
July 24, 2025 at 3:17 PM
#wishlistwednesday
ZukuRace is coming soon!
July 23, 2025 at 4:34 PM
Screen space bounding boxes ( #SSBB ) of minimap.
The algorithms converts world position bound points of spline (left and right) to screen space, then gets SSBB. Inside each bbox each segment is rendered.
July 13, 2025 at 9:47 AM
Awesome minimap based on #SDF #cubicbezier #bezier splines. They have quite a big computational cost (but anyway, better than nothing). So, rendering small regions helps a lot.

#ZukuRace
July 13, 2025 at 9:40 AM
New awesome minimap widget!
#screenshotsaturday
July 5, 2025 at 9:00 AM
June 28, 2025 at 9:10 AM
Someone asked, if ICE engines would be in ZukuRace?
Yes, definitely will be.
With awesome synthesized wroom-wroom and beautifully shaped car!
May 31, 2025 at 11:57 AM
ZukuRace Linux build is coming soon.
#wishlistwednesday
#linuxgaming
April 9, 2025 at 3:40 PM
The same...
April 6, 2025 at 8:58 PM
#screenshotsaturday
You can turn on tire and aero forces visualization.
(Press gamepad right stick by default).
April 5, 2025 at 2:18 PM
#wishlistwednesday
Feel free to add ZukuRace to your wishlist.

Recent unsubscribers, please come back :)
April 2, 2025 at 6:15 PM
ZukuRace car, but rendered with #OpenGL
March 30, 2025 at 4:31 PM
1001 commits of #ZukuRace demo!
First commit was March 2, 2023. Based on some other personal projects.
This racing game is a project where I combine my #Unreal, #cpp, #hlsl and #3dmodelling skills with a passion for racing cars.

Custom carbon fiber wheels are already available.
#racinggame
March 29, 2025 at 11:12 PM
My accounts were banned "because of spam".
On Twitter, then unbanned in a week. For thee months after that was subscribed by prostitutes only.
On Reddit I created /r/zukurace - it was banned half year ago. Recently I created /r/zukurace_official - the same.

And now, I'm spammer here in bsky.
March 29, 2025 at 6:28 PM
UPD on Steam!
#screenshotsaturday
Customizable wheels!
Wheels can be changed in Paint Shop menu.
Clickable HSV and HSVA color pickers!
Lap highscore in spectator mode.
Hide UI button in the paint shop.
Switch online subsystem: Steam/LAN.
Updated axis parameters widget + custom horizontal slider.
March 29, 2025 at 4:03 PM