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zipfslaw.bsky.social
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@zipfslaw.bsky.social
🐒 A monkey modding Metal Gear Solid
📚 Developer and reverse engineer at Modders' Heaven
⚙️ Working on Zeta, IHHook, and SnakeBite Mod Manager
🔗 zipfslaw.carrd.co
🏷️ #mgs #mgsv
Screenshots of the non-replacer items in the iDroid.
April 22, 2025 at 9:31 AM
Making progress with increasing #MGSV soldier counts. Previously, setting a 32 realized count would crash in free-roam when prisoner side-ops were active. I was able to round up every soldier and the hostage without a crash. I recorded the playthrough, so I might share it later.
April 17, 2025 at 11:34 AM
Moved the PW tapes to the "Info" tab. I'm thinking I'll port more of them if I have time.

For those wondering why I added "Party All The Time", according to the "tpp_ending" language assets, it was meant to be in MGSV: TPP but didn't seem to make the cut.
April 15, 2025 at 10:49 AM
#mgs #mgsv Good morning, everyone!
January 3, 2025 at 2:07 PM
Look at Duke, he thinks he's part of the team.
December 30, 2024 at 11:59 AM
After debugging MGSVTPP, I've successfully pushed the realized count to 32 soldiers! As a note, I had enemy sight disabled to make it easier to round them up. I hope to push this limit even more as I continue to debug TPP.
December 24, 2024 at 4:29 PM
In TPP, there's a limit on how many soldiers can be active (or "realized"), which can vary by mission and CPU count. So, I wrote an override system that change this limit while in-game. This is "Mission 30: Skullface", where I've increased realized soldier count to 24.
December 23, 2024 at 1:11 PM
December 23, 2024 at 2:08 AM
A week ago, I started work on an official website for Zeta by migrating tweets to a dev blog. There was a feature planned that required me to get permission from Nexusmods to pursue. As an alternative, they created a custom tag for Zeta mods and offered to tag any mods that I don't manage myself.
November 19, 2024 at 2:29 PM
In Zeta r23, modders will be able to add their own custom emblems to #mgsv.

On another note, I've been working on a major update for SnakeBite Mod Manager for most of this month, and I can't wait to share it with you all.
October 26, 2024 at 5:09 PM