Zheph
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zheph.bsky.social
Zheph
@zheph.bsky.social
This is why I'm late for things.
March 18, 2025 at 8:09 AM
And to cap off week 5, drawing on what I've learned so far, I made this wave effect which distorts geometry based on proximity to a target object.
March 5, 2025 at 2:48 AM
Week 5: Delved into the world of shaders, creating this orb (tutorial-guided but also my own additions), which is kind of mesmerising to look at...
March 5, 2025 at 2:48 AM
Also week 4, finished following a 27 hour YouTube series on making a Slay The Spire clone from scratch. Didn't really take many creative liberties with this one but learned a lot! Series found here, highly recommended if you're leaving the beginner stage of learning: www.youtube.com/watch?v=ulgh...
March 5, 2025 at 2:48 AM
Belated week 4 + 5 game dev learning journey update:

Week 4: Building upon week 3, recreated some mechanics from FFXIV interacting with the latency simulated character.
You might recognise Crystallize Time and also a tether mechanic thrown in.
Also wrote my first shader (the AoE effect).
March 5, 2025 at 2:48 AM
Week 3 learning game dev update: Took what I learned from the book I finished last week and made a latency simulator that can be set to varying amounts to see the effect. Also understanding how to draw a circle by representing the sines and cosines individually with the blue, red and green dots.
February 2, 2025 at 7:46 PM
What one week of learning game dev looks like. Obviously I followed a tutorial for the basic set-up and assets, but I added custom jumping physics, coyote time (grace period after leaving a ledge), variable jump height, double jumps, wall jumps, dashing, and bonus jumps (from collecting coins).
January 21, 2025 at 5:05 AM
I realise now this was an art post chain so here ya go.
November 21, 2024 at 11:29 AM
I see bird, I post bird.
November 21, 2024 at 12:09 AM
Cat.
November 2, 2024 at 4:02 AM