zgmrvn
zgmrvn.bsky.social
zgmrvn
@zgmrvn.bsky.social
I had to try it
June 7, 2025 at 12:11 PM
Blender ? Far from an expert but it sounds like it would be easy to animate something along a path, or maybe some sort of path mesh with a shader to translate the UV
June 7, 2025 at 11:11 AM
I recently realized it wasn't that hard to make a basic Debug.DrawLine with ImmediateMesh in PrimitiveType.PRIMITIVE_LINES mode and this wireframe shader: godotshaders.com/shader/wiref...
Wireframe shader - Godot Shaders
A wireframe shader using barycentric coordinates from this article and...
godotshaders.com
March 4, 2025 at 4:40 PM
Use your domain name as your handle: bsky.social/about/blog/4...
How to verify your Bluesky account - Bluesky
Here's how to verify your Bluesky account by setting your website as your username.
bsky.social
January 19, 2025 at 10:03 PM