Eike
zet23t.mastodon.gamedev.place.ap.brid.gy
Eike
@zet23t.mastodon.gamedev.place.ap.brid.gy
My ADHD blessed me with a huge project graveyard without letting me finish something. I do lots of stuff all the time. My blog can be found on https://quakatoo.com

🌉 bridged from ⁂ https://mastodon.gamedev.place/@zet23t, follow @ap.brid.gy to interact
Revisiting the UX for creating the programs; fixed some bugs, but I still have more problems: Auto stepping eases programming, but one thing I dislike is, that when I steer the bot over the map edge, I don't see that happening. Which would be fun :D
#gamedev #indiedev #solodev #raylib
December 16, 2025 at 3:49 PM
Snow imprints start to work for multiple active levels ☃️
This is nothing I ever intended to support when writing the code - though the architecture design itself is flexible to handle this quite fine.

#gamedev #indiedev #solodev #raylib #cozygame #puzzlegame
December 14, 2025 at 7:07 PM
The level selection preview shows now the level being played back with the last program the player worked out. Since the level and gameplay data are just structs of a few thousand bytes and all assets are preloaded, selecting levels is perfectly fluid 😊

#gamedev #indiedev #solodev #raylib
December 14, 2025 at 12:04 PM
Roughly how I imagined it; the level is previewed before selecting it for playing. However, the snow and particle system is unlikely to play along with this, since these systems use global resources. But I think I can manage to handle this. FPS is nicely stable :)
#gamedev #indiedev #solodev #raylib
December 14, 2025 at 8:15 AM
I started a set of 2nd campaign levels and added a campaign selection popup and ... it pretty much worked instantly on first compile 😶 *stare of disbelieve*
At least some things work straight out of the box 🥳

#gamedev #indiedev #solodev #raylib #cozygame #puzzlegame
December 13, 2025 at 4:46 PM
I have to start making more levels. I guess I need 200 to 300 for the final version? I have now ... *checks notes* ... 15.
Oh well. "Only" need to follow Confucius' "The man who moves a mountain begins by carrying away small stones." quote, I guess 🙃
#gamedev #indiedev #indie #cozygame #puzzlegame
December 13, 2025 at 8:29 AM
Not sure about this idea: Clouds flowing around the level. There could be different types of such backgrounds... at lest I was thinking so. I am not really happy with how it looks atm and it would need a lot more work to look the way I imagined it 🥲
#gamedev #indiedev #solodev #raylib
December 10, 2025 at 7:05 PM
Adding more language options: Since my UI rendering is mostly stateless, changing languages will take instant effect in nearly all situations. I also have a hotkey to toggle through the translations so I can quickly test potential layout issues with long texts quickly.

#gamedev #indiedev #solodev
December 6, 2025 at 5:56 PM
Luckily fixable in the snow placement shader: Only consider cleared area information when the area is at ground level. Though, if necessary, I could encode the clear height level in the imprint texture. But I don't intend to have bots moving on different height levels.
December 5, 2025 at 4:02 PM
Annoying: When clearing snow on the ground, it clears snow above the ground, too.

#gamedev #indiedev #solodev #raylib
December 5, 2025 at 4:01 PM