Eike
zet23t.mastodon.gamedev.place.ap.brid.gy
Eike
@zet23t.mastodon.gamedev.place.ap.brid.gy
My ADHD blessed me with a huge project graveyard without letting me finish something. I do lots of stuff all the time. My blog can be found on https://quakatoo.com

🌉 bridged from ⁂ https://mastodon.gamedev.place/@zet23t, follow @ap.brid.gy to interact
Looking into improving the bot model... though I am not sure if this would work out.

#gamedev #indiedev #solodev #raylib
December 18, 2025 at 6:17 PM
Revisiting the UX for creating the programs; fixed some bugs, but I still have more problems: Auto stepping eases programming, but one thing I dislike is, that when I steer the bot over the map edge, I don't see that happening. Which would be fun :D
#gamedev #indiedev #solodev #raylib
December 16, 2025 at 3:49 PM
All major UI elements in my game are now replaced with smoother elements. The screenshots show new vs old. I hope it looks now more appealing.

#gamedev #indiedev #solodev #raylib #cozygame #puzzlegame #codinggame
December 16, 2025 at 11:08 AM
I just updated 8-bitBot on itch: https://zet23t.itch.io/8-bitbot
It is still an early release with a bunch of known (and unknown) bugs. Creating the code solutions should now be much easier!
December 15, 2025 at 1:48 PM
I can define now an "intro" level for each campaign, which shows a non-playable level with a predefined program. It certainly helps balancing the appearance of this UI triple-board.

#gamedev #indiedev #solodev #raylib #cozygame #puzzlegame
December 15, 2025 at 12:12 PM
Preparing the web build, I noticed poor performance for the level preview renderings. Luckily I went through this already and now I get the profiling data with named functions in a few seconds when needed. And there it is: silly me recreating multiple render textures every frame 🙃
#gamedev #solodev
December 15, 2025 at 11:55 AM
I'm still designing the level selection screen. I like the central selection and right preview element for confirmation.
The left side however looks ... so empty! It currently contains the campaign description. But what else could it show? A campaign level maybe?
#gamedev #indiedev #solodev #raylib
December 15, 2025 at 10:09 AM
Snow imprints start to work for multiple active levels ☃️
This is nothing I ever intended to support when writing the code - though the architecture design itself is flexible to handle this quite fine.

#gamedev #indiedev #solodev #raylib #cozygame #puzzlegame
December 14, 2025 at 7:07 PM
I got the particle system working in the preview. I had some preparations done for that before, so this was just about utilizing the tech I built before. Now for the snow surface rendering, this is something I did not anticipate and will have to work out now...
#gamedev #indiedev #solodev #raylib
December 14, 2025 at 5:51 PM
The level selection preview shows now the level being played back with the last program the player worked out. Since the level and gameplay data are just structs of a few thousand bytes and all assets are preloaded, selecting levels is perfectly fluid 😊

#gamedev #indiedev #solodev #raylib
December 14, 2025 at 12:04 PM
Roughly how I imagined it; the level is previewed before selecting it for playing. However, the snow and particle system is unlikely to play along with this, since these systems use global resources. But I think I can manage to handle this. FPS is nicely stable :)
#gamedev #indiedev #solodev #raylib
December 14, 2025 at 8:15 AM
Visiting the level selection today. Since I have now a campaign selection, I thought I would display a campaign description on the left side and when selecting a level, showing the level on the right side. Have to see how that works out in the end...

#gamedev #indiedev #solodev #raylib
December 14, 2025 at 6:56 AM
Usually I only promote my own things, but I think I want to share other projects I stumble over 1-2 times per week. Today I gave https://gramjam.app/ a try, and it is a nice word puzzling game with various modes. If you like these games, give it a try, it's fun!

#indiedev #indiegames #puzzlegame
Gram Jam
Dive into this puzzly tile swapping word game, combining letters to score big!
gramjam.app
December 13, 2025 at 9:17 PM
I started a set of 2nd campaign levels and added a campaign selection popup and ... it pretty much worked instantly on first compile 😶 *stare of disbelieve*
At least some things work straight out of the box 🥳

#gamedev #indiedev #solodev #raylib #cozygame #puzzlegame
December 13, 2025 at 4:46 PM
I have to start making more levels. I guess I need 200 to 300 for the final version? I have now ... *checks notes* ... 15.
Oh well. "Only" need to follow Confucius' "The man who moves a mountain begins by carrying away small stones." quote, I guess 🙃
#gamedev #indiedev #indie #cozygame #puzzlegame
December 13, 2025 at 8:29 AM
Not sure about this idea: Clouds flowing around the level. There could be different types of such backgrounds... at lest I was thinking so. I am not really happy with how it looks atm and it would need a lot more work to look the way I imagined it 🥲
#gamedev #indiedev #solodev #raylib
December 10, 2025 at 7:05 PM
Mild progress. Just have to figure out why the cloud is not just white...

#gamedev #indiedev #solodev #raylib #devlog
December 9, 2025 at 10:20 PM
I have a vague idea to add some cloud-like structures for the background / foreground artstyle (I love clouds). I think this WIP result shows something neat: the outlines visible, because the clouds are not rendering into the depth texture.
#gamedev #indiedev #solodev #raylib
December 9, 2025 at 6:03 PM
Still trying to decrease visual boringness: Adding a white fade out grid and a skirt of colors that adds to the previously existing top-down color gradient. I think it makes it more interesting without distracting from the diorama center scene. What do you think?

#gamedev #indiedev #solodev #raylib
December 8, 2025 at 10:14 PM
Didn't find much time to work on 8-bitBot today. But with the little time I had, I tried to rework the UI skin a bit to look less grey. What is more effort is to restructure the UI elements as well, like hiding the up/down buttons when not needed.
#gamedev #indiedev #solodev #raylib
December 7, 2025 at 9:50 PM
I made a few minor visual UI changes: The drag-able window has a gripper in the title bar and I am rounding off the corners of the panels. I keep thinking that I should also improve the looks of the programming interface on the left, but lack good ideas atm.
#gamedev #indiedev #solodev #raylib
December 7, 2025 at 1:23 PM
Adding more language options: Since my UI rendering is mostly stateless, changing languages will take instant effect in nearly all situations. I also have a hotkey to toggle through the translations so I can quickly test potential layout issues with long texts quickly.

#gamedev #indiedev #solodev
December 6, 2025 at 5:56 PM
I think... it works 🤯
Chinese, Korean and Japanese fonts next to each other, all on a single font object - merged from 3 Noto Sans fonts for each language and packaged in 2 font sizes with Latin and Cyrillic letters on 2 font atlases.

#gamedev #indiedev #solodev #raylib
December 6, 2025 at 2:44 PM
Trying to add Chinese as well... but somehow, some glyphs are missing 🤔

#gamedev #indiedev #solodev #raylib
December 6, 2025 at 7:59 AM
Annoying: When clearing snow on the ground, it clears snow above the ground, too.

#gamedev #indiedev #solodev #raylib
December 5, 2025 at 4:01 PM