Favorite tools: C, Aseprite, Blender
Working on: 8-bitBot, a programming puzzle game
Wishlist 8-bitBot: https://store.steampowered.com/app/3959370/8bitBot/
Twitter: @zet23t
Blog: https://quakatoo.com
I still don't know why _exactly_ it broke everything, but at this point, I am ready to take the win and leave this ugly place without researching what these strange noise are that are coming out of the basement.
I still don't know why _exactly_ it broke everything, but at this point, I am ready to take the win and leave this ugly place without researching what these strange noise are that are coming out of the basement.
So far it works! 🤞
So far it works! 🤞
Apart from that - it is mostly fine. So far I had no real deal breaking issues. It got much simpler after using only a single shader version variant:
#version 300 es
precision highp float;
... works both on desktop and in webGL.
Apart from that - it is mostly fine. So far I had no real deal breaking issues. It got much simpler after using only a single shader version variant:
#version 300 es
precision highp float;
... works both on desktop and in webGL.
#cozygame #puzzlegame #programminggame
Let's see how that goes :)
#gamedev #indiegame #puzzlegame #programminggame #solodev
#cozygame #puzzlegame #programminggame
And how did you render those?
And how did you render those?
Now I am tempted to make bot skins - but I have some more important tasks to do for the moment 🥲
Now I am tempted to make bot skins - but I have some more important tasks to do for the moment 🥲
Yes, it gives more peace of mind to use an established well working library, but it isn't cost free either...
Yes, it gives more peace of mind to use an established well working library, but it isn't cost free either...
100 lines of code.
The download/unpack is another 50 lines of code...
Half an hour of time.
100 lines of code.
The download/unpack is another 50 lines of code...
Half an hour of time.