Zem Katarn
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zemkatarn.bsky.social
Zem Katarn
@zemkatarn.bsky.social
Unreal Engine Developer, Retro Gaymer. Very LGBTQIA2S+.
Are a separate kind of transition, triggered via overlap, not a sphere trace and button event. So it's awesome to think about that. Then I can expand into inventory items. Picking up items and inventory is a sphere trace of a different kind altogether. But once I understand these basics... yeah...
July 29, 2025 at 9:27 PM
I need separate interaction functionality for each object type and area transition. For example, opening a door doesn't move in real time, but loads a different map. Then I have to be able to come back at the right spot and not at the general player start. But also open area transitions...
July 29, 2025 at 9:25 PM
I don't even own a PS4/5 but I adore the fact that you care so much about your franchises and, more importantly, your fans. 6 bucks is a steal for any of these games, no matter how "old" they are. Thanks y'all.
June 6, 2025 at 2:57 AM
Yes. Adorable.
April 21, 2025 at 12:10 PM
idk how all this works, but if you see this and have ANY comments, criticisms, or constructive feedback AT ALL, please reply to this and let's talk about it. I post to learn, not to show off. Err, not *only* to show off. Help me grow and learn, please. <3
December 17, 2024 at 12:57 AM
Best I can do at the moment
November 30, 2024 at 5:01 PM