1=no, & nothing like it
2=no, as far as you can tell
3=no, but there's an alternative—or yes, with time/money/risk
4=maybe; you can't tell; roll again when there's a change; another maybe counts as yes
5=yes
6=yes, & in a big way
1=no, & nothing like it
2=no, as far as you can tell
3=no, but there's an alternative—or yes, with time/money/risk
4=maybe; you can't tell; roll again when there's a change; another maybe counts as yes
5=yes
6=yes, & in a big way
- Start PCs at 3rd level w decent hp & spells
- Make sure PC abilities had two 15s (1e PHB p9 & DMG p11)
- Let PCs survive to -10 hp (1e AD&D DMG p82)
A bit weaker, yes, but mainly the focus was on exploration, not combat.
- Start PCs at 3rd level w decent hp & spells
- Make sure PC abilities had two 15s (1e PHB p9 & DMG p11)
- Let PCs survive to -10 hp (1e AD&D DMG p82)
A bit weaker, yes, but mainly the focus was on exploration, not combat.
- Non-aggressive flail snail: can be avoided with care.
- Whispering whonks: harmless but mimic speech they've heard ("get out", "find them", a password…).
- Slipperwills: harmless but leave a very slippery trail.
- Courier: delivers letters like a homing pigeon… slowly.
- Non-aggressive flail snail: can be avoided with care.
- Whispering whonks: harmless but mimic speech they've heard ("get out", "find them", a password…).
- Slipperwills: harmless but leave a very slippery trail.
- Courier: delivers letters like a homing pigeon… slowly.
Set things up so the heroes need information, a key, a code, a tool, etc.
Set things up so the heroes need information, a key, a code, a tool, etc.
Spartans: 1st level, 3d6 down the line.
Greeks: 2nd level (1/1 for dual class), 4d6 drop the lowest, assign as preferred.
Etruscans: 1st level, 3d6 down the line for 12 characters, pick the best.
Spartans: 1st level, 3d6 down the line.
Greeks: 2nd level (1/1 for dual class), 4d6 drop the lowest, assign as preferred.
Etruscans: 1st level, 3d6 down the line for 12 characters, pick the best.
🎲1 or 6=close shave
🎲2 or 7=glancing blow
🎲3 or 8=block/parry
🎲4 or 9=dodge/duck
🎲5 or 10=narrow escape; opponent must move 5 ft or take half damage
🎲1 or 6=close shave
🎲2 or 7=glancing blow
🎲3 or 8=block/parry
🎲4 or 9=dodge/duck
🎲5 or 10=narrow escape; opponent must move 5 ft or take half damage
🥷Exploring, which thieves are good at.
🧙♂️Problem-solving, which mages are good at.
⚕️Support, which clerics are good at.
⚔️Combat, which fighters are supposed to be good at, but… ehhhh.
🤝Social Interaction, which everyone is pretty good at, except usually fighters.
🥷Exploring, which thieves are good at.
🧙♂️Problem-solving, which mages are good at.
⚕️Support, which clerics are good at.
⚔️Combat, which fighters are supposed to be good at, but… ehhhh.
🤝Social Interaction, which everyone is pretty good at, except usually fighters.
🧙Memorize spells; you can swap, but must save to avoid a wild magic effect
🧙Cantrips/Blessings: AD&D lvl 1 spells but none that hurt others; cast at will
🧙Orders 1-5; AD&D lvl 2-6; 1st order includes old lvl 1 spells that hurt others
🧙Memorize spells; you can swap, but must save to avoid a wild magic effect
🧙Cantrips/Blessings: AD&D lvl 1 spells but none that hurt others; cast at will
🧙Orders 1-5; AD&D lvl 2-6; 1st order includes old lvl 1 spells that hurt others
⚖️one of two benefits (or disadvantages)
⚖️small benefit now OR large one later
⚖️benefit with a disadvantage OR nothing
⚖️1 PC to get a benefit
⚖️between things that all have advantages & disadvantages
⚖️a certain small benefit or POSSIBLE large benefit
⚖️one of two benefits (or disadvantages)
⚖️small benefit now OR large one later
⚖️benefit with a disadvantage OR nothing
⚖️1 PC to get a benefit
⚖️between things that all have advantages & disadvantages
⚖️a certain small benefit or POSSIBLE large benefit
And why does anyone still make funky (and surely unfair) d5s instead of numbering a 10-sided die 1-5 twice?
And why does anyone still make funky (and surely unfair) d5s instead of numbering a 10-sided die 1-5 twice?
🐲 a bounty on its head as a nuisance by a sheriff or lord.
🫀 the creature's parts by an apothecary for potions.
🍖 the creature's body by a noble's chef for an exotic feast.
🐲 a bounty on its head as a nuisance by a sheriff or lord.
🫀 the creature's parts by an apothecary for potions.
🍖 the creature's body by a noble's chef for an exotic feast.