Zanzlanz
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Zanzlanz
@zanzlanz.com
Indie #gamedev! This year, I'm making monthly GameDev videos on YouTube.

Also I'm making "Mine Blocks" and a bunch of music!
The current world record speedrun is by MourningMist16 (on Twitch)!

29.34 seconds!??
November 16, 2025 at 7:39 PM
as a fan of @crypticsea.bsky.social's "Skate or Don't!",

I had the burning question: "but what if skateboarding was an obstacle course?"

(I recommend playing in Chrome, not FF)
zanzlanz.com/game/SkaterW...

#gamedev #indiegame #haxe
November 16, 2025 at 7:27 PM
I made my physics engine in 7 days, using only past experience, trial-and-error, and a whole lot of dot products 😅

5 of those days were spent struggling with rigidbody physics, haha
November 9, 2025 at 10:54 PM
New #gamedev skill unlocked: I made a physics engine from scratch!!

I attempted it piece by piece 🧵
November 9, 2025 at 10:54 PM
@crypticsea.bsky.social Hi Alex! I was just wondering if I could connect with you some time. I sent you an email :)
October 21, 2025 at 12:47 AM
I turned Rock Paper Scissors into a SKILL game! 💥

Here's a clip where I challenged @someran.dev!

Watch the full gamedev video: www.youtube.com/watch?v=83W7...

#haxe #indiedev
October 9, 2025 at 9:40 PM
I animated these little emoji guys for the video! #aftereffects #2danimation

They represent "autonomy", "competence", and "relatedness" in Psychology.

They're kind of why we do what we do. Say hi:
September 20, 2025 at 5:42 PM
What exactly makes games fun??

In my latest monthly video, I explore the Philosophy, Psychology, and Physiology of "fun" in #gamedev!

youtube.com/watch?v=aGFY...
September 20, 2025 at 5:38 PM
This month's video reached 100k views already! ❤️

I never received this much attention on a YouTube video before. I'm so happy people love the concept & editing!
August 24, 2025 at 1:23 AM
To create the maze visualizations in my new video (see previous post in 🧵), I created a little physics solver with a bunch of animation controls! #haxe #gamedev

Here was an early test of it:
August 7, 2025 at 11:10 PM
My first code was... kind of a bop!
Written in AppleScript in 2006. #programming #gamedev
July 8, 2025 at 6:58 PM
To be in the credits of the first 3 videos, join on Patreon ASAP (before I upload episode 1): patreon.com/zanzlanz

I'm hoping the last note at the very bottom is what convinces you :)
June 27, 2025 at 11:51 PM
Hi! I'm posting monthly videos about GameDev!
First episode is next weeeeeek! :D

Subscribe on YouTube so you don't miss this journey ^^
June 26, 2025 at 4:27 PM
Watch out, it's the tree snake!
June 5, 2025 at 11:12 PM
This actually scared me!!

I was working on physics simulation, and I coded nothing to move yet... it just started wiggling on its own

#glursday #glitchthursday #gamedev
June 5, 2025 at 5:53 PM
I made a tiny game last night! ⚔️
But there's something VERY weird about how it was made. I'll reveal it in August! #gamedev
May 25, 2025 at 3:46 PM
One time, I stored functions in frame labels that control the position and state of a whole bunch of layers using eval().

Cursed, but fun!!
May 9, 2025 at 11:20 PM
Wait..!
why would the Cancel button not be in the same place as the Update button when you press it?

why would the Uninstall button swap there instead?¿⸮

that's it, I'm revoking Google's #UIUX privileges for the day
April 24, 2025 at 12:29 AM
Guess they ran out of gas before they got to mine.

I'm still surprised they're keeping the legacy site up after all these years, as it slowly crumples feature by feature.
April 17, 2025 at 1:22 AM
Last night I had the sudden irreversible urge to make a blank Sudoku solver (in Haxe).

I tried to make this in Flash when I was a kid, and ended up deleting it because it would just crash. Redemption!

Y'ever solve a blank Sudoku? Look at it go! :)
April 15, 2025 at 12:07 AM
Fun coincidence:

I ported 13 of 16 of my games from Adobe Flash so far: 81%!
That's 65877 out of 81415 lines of code: ...ALSO 81%!?‽

#haxe #indiedev
April 6, 2025 at 9:01 PM
Last year, for the first time, I ran a Patreon!
I used it as a behind-the-scenes resource with daily devlogs.

The highlights paint a great picture of my year honestly!
January 1, 2025 at 6:59 PM
My GitHub summary, over-analyzed!

Reply-post your charts, #gamedev programmers!
Just use postspark.app/github-contr...
December 15, 2024 at 6:15 PM
Here's a weird problem I had to solve!

I wanted the 1-bit mode to sound correct both in stereo and mono 🎧

At first I just averaged the signals, but notice below how the sounds cancel out, so it's no longer 1-bit!

The trick was to alternate each bit :D
#audioprogramming
December 13, 2024 at 6:40 PM
Starts with just a video of a rotating flash drive..

but if I make the left side of the screen in the past, and the right side in the future, it TWISTS 🤯

Flash drive? more like floppy drive! hoh!

#aftereffects
December 12, 2024 at 8:40 PM