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yth.bsky.social
/c64/youth.sid
@yth.bsky.social
Time traveling coder and anatidaephobiac, building mission-critical enterprise software in the present and #chiptune on the #commodore64 like it's 1989.

https://www.micheldebree.nl/tags/c64/
https://mstdn.social/@yth
These people exists. Don’t waste any more energy on it and block/ignore. (That’s my advice to myself when I get the urge to set some random person straight)
October 18, 2025 at 4:31 AM
Great! I think that's ok, if you look at how the official release is packaged, the DLL is also next to the EXE. blog.chordian.net/sf2. Do you have a Github account? I could add you so you can make a PR, or you can send the patch some other way.
SID Factory II
SID Factory II is a cross-platform editor for composing music that will work on a Commodore 64. It uses the reSID emulator and is currently in open BETA. Here you can find the latest builds for dow…
blog.chordian.net
September 20, 2025 at 6:30 AM
Here's the issue github.com/micheldebree... I put all the info in there. It will take you to the repo. Obliged if you could take a look. Upgrade for macOS was just a matter of replacing the dependency, but I have no easy way to test it for Windows.
Windows build fails on SDL2 dependency · Issue #6 · micheldebree/sidfactory2
Describe the bug Windows build fails Done Building Project "D:\a\sidfactory2\sidfactory2\SIDFactoryII\SIDFactoryII.vcxproj" (default targets) -- FAILED. Done Building Project "D:\a\sidfactory2\sidf...
github.com
September 19, 2025 at 9:44 AM
My Windows build seems broken because it is behind the SDL2 version. I need someone to help me upgrade to the latest version…
September 17, 2025 at 5:21 PM
What platform are you on? Seems my Windows build is broken
September 16, 2025 at 6:41 PM
I did start a sort of ‘alpha release channel’ to be able to release my tweaking faster. It now has fullscreen support and a c64 font (more text on screen) if you’re interested.
September 15, 2025 at 3:18 AM
I am afraid an official release is not coming soon because of, well, life. The drivers are really Thomas’s territory because they are a careful trade off between features and efficiency. You can always share your tweaks of course and develop your own drivers.
September 15, 2025 at 3:13 AM
Ease in vibrato sounds cool. I usually use 2 commands to go from slight vibrato to heavier vibrato over time. Is it something like that?
September 14, 2025 at 4:55 PM
Well I only marginally work on it, the good stuff is really all done by Thomas (Laxity). I wonder why you can’t export. Probably the meta data doesn’t line up with your changes anymore?
September 14, 2025 at 3:56 PM
Oh hehe. What did you hack into the player? Just curious because I am on the dev team.
September 14, 2025 at 2:57 PM
Sounds great! What do you mean you can’t make a SID out of it?
September 14, 2025 at 8:15 AM
TL;DR; Just make sure you put the correct shapes in the right proportions in their proper positions. Then add detail, color and shading and make it look good.
August 21, 2025 at 6:32 AM