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/gml for (var i = 0; audio_exists(i); i++) audio_sound_gain(i, 0.5, 0)
IIRC different sounds can stack together to be louder than that volume in some situations, though perhaps that's better than nothing
/gml for (var i = 0; audio_exists(i); i++) audio_sound_gain(i, 0.5, 0)
IIRC different sounds can stack together to be louder than that volume in some situations, though perhaps that's better than nothing
Not quite sure why it's separate from the regular downloads server.
Not quite sure why it's separate from the regular downloads server.
Flat (no sections/groups) systems like pictured work well for little games and less well once you have hundreds of strings.
Flat (no sections/groups) systems like pictured work well for little games and less well once you have hundreds of strings.