Vadym, friend of eggbug
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yellowafterlife.bsky.social
Vadym, friend of eggbug
@yellowafterlife.bsky.social
I write tools and code for videogames!
Links and newsletter: https://yal.cc/links
... and if you were to grab some spare parts while you were in the area, you could make yourself a definitely-not-cursed mechanical bow
November 12, 2025 at 4:12 PM
A chompy thing for a Pathfinder one-shot
November 6, 2025 at 10:14 PM
And another compression test image because there's no way to send posts to nowhere without making a new account, is there
October 30, 2025 at 12:49 AM
Having a closer look at what's going on with image compression around here
October 29, 2025 at 12:54 AM
Don't have to do it that way in semi-recent GameMaker versions, you can get RGBA data from a surface into a buffer and then peek around it as you please, like so:
October 20, 2025 at 1:06 PM
October 19, 2025 at 5:38 PM
Drawn a gator for a Pathfinder thing
October 18, 2025 at 5:52 PM
You could, but you'll have to find/make an editor for this binary format they're using (perhaps [...string lengths][...strings without delimiters]) and re-apply your patch after each update, which is higher-effort than a CSS snippet
October 14, 2025 at 1:17 PM
If that's still a thing, I've had similar in some tool on Ubuntu (not FA, apparently?) and that turned out to be system simulating a click before each tablet pen stroke.

Linux version of FA doesn't seem to have the tablet dialog like Windows does¹, but it does still have that mystery checkbox²
October 11, 2025 at 8:16 PM
Fun bit of trivia: although the support portal only shows you your tickets from the last year (?), they are stored indefinitely and will be included in your personal data package.
October 4, 2025 at 3:48 PM
I'm assuming that it's tickets from some time range because I got this email too and the one affected ticket is me asking for clarification on textbox changes 3 months ago (surely enough, I did not get any actual clarification)
October 4, 2025 at 1:30 AM
This is a cool little game, both stylistically and technically. And also it's got multiplayer! You can watch other peeps running around / spamming emotes
September 28, 2025 at 2:37 PM
FoundryVTT doesn't have many icons for [pf2e] Kineticist spells, but it does include this fish, and that gives me an idea for a custom icon set...
September 25, 2025 at 5:52 PM
You can see what `solid` does in HTML5 runtime source.

Usually moving the instance yourself in instance-sized steps (and then pixel-sized if you hit something) helps, like so (example)
September 19, 2025 at 2:08 PM
I made an example of how to make native extensions for GameMaker in #Rust!

Windows and Linux; all the usual stuff (numbers, strings, buffers)

github.com/YAL-GameMake...
September 14, 2025 at 6:55 PM
important adventuring equipment
September 13, 2025 at 1:05 AM
As we are closing in to the Windows 10 End of Support date, the wording on Microsoft website changed from "anyone is eligible :)" to "you're eligible if you were deemed worthy (criteria undisclosed)"
September 12, 2025 at 6:52 PM
Peeps from the Pathfinder session pointed out that the way I quickly doodle minotaurs is this same kind of shape
September 9, 2025 at 5:22 PM
Spotted that I have enough permissions to add images to item descriptions in FoundryVTT, and thus:
September 7, 2025 at 9:10 PM
what kind of bird is that
August 29, 2025 at 5:46 PM
Check out this tiny beast
August 26, 2025 at 4:30 PM
I made a light theme for Lazy Nezumi, a stabilizer+ruler tool for drawing!

Comes in plain (Win10-esque) and recolorable flavors.

github.com/YellowAfterl...
August 25, 2025 at 7:15 PM
It's this kind of week sometimes
August 23, 2025 at 6:09 PM
This cat in particular
August 22, 2025 at 5:02 PM
August 21, 2025 at 5:35 PM