Yann Lemos
banner
yann-lemos.bsky.social
Yann Lemos
@yann-lemos.bsky.social
Koé! 👋

🇧🇷 Maker of Brazilian Games studiobravarda.com
⚒️ Godot Plugin Maintainer github.com/yannlemos/Signal-Lens
🎬 Game Dev Teacher youtube.com/@yannlemos

🔗 yannlemos.com
💌 yannlemos@proton.me
Makes total sense 👌
October 28, 2025 at 5:57 PM
I don't know if there's support for this out of the box, but perhaps this would be a good use case for the "hold to confirm" pattern for the delete button in this new position? That way it can keep its place, but also avoid the random delete by misclick
October 28, 2025 at 11:27 AM
I'm a simple guy if there's a submodule problem I just move on to the next project
October 21, 2025 at 12:01 PM
Awesome thread, thanks a ton!!! How do you guys consolidate both the desktop and mobile environments for continued development? Does it become 2 Godot projects, two different branches, I can't wrap my head around it since going to mobile changes so many basic things
October 16, 2025 at 12:59 PM
HAHAHA this is so good omg
October 15, 2025 at 4:41 PM
Mildly Strong Frogs, coming soon
October 15, 2025 at 2:12 PM
That's awesome!! Two games shipped in Unity with Text Animator, looking forward to the first one in Godot 💙
October 14, 2025 at 2:33 PM
Reposted by Yann Lemos
October 8, 2025 at 10:05 PM
"In our company, we expect only your best work, and we'll make sure that you are rightfully punished for it"

Triple A mantra for our times
October 1, 2025 at 7:37 PM
Hey I may be biased, but I agree, it's amazing!!
Thanks again for your work in the game Kevin! 💚
September 25, 2025 at 7:35 PM
AVISO: Multiplayer online no Xbox ainda não tá liberado, vai vir num patch em breve!
September 25, 2025 at 7:33 PM
September 24, 2025 at 7:55 PM
Também lembro muito bem de alugar Ocarina of Time uma vez também com uma pessoa que tinha batido 100% e ir parar no Shadow Temple, sem saber que ele existia.

Desliguei o N64 desesperado kkkk mas que memória marcante.

Até hoje eu tenho nervoso de pisar em dungeon completa em Zelda
September 24, 2025 at 4:05 PM
Até hoje sempre que eu posso em alguma narrativa eu taco o nome Kavaline em algum lugar

Pela homenagem e também por que convenhamos é um nomezão da porra
September 24, 2025 at 4:05 PM
Eu lembro perfeitamente de ter alugado Ogre Battle 64 um dia e não ter conseguido passar da primeira fase. Aluguei de novo num outro momento e tinha um save "Kavaline" com basicamente 100% do jogo completo.

Eu assisti TODAS as cutscenes e fiquei maravilhado com a história daquele jogo, me marcou mt
September 24, 2025 at 4:05 PM
Now it's time for the cursed children and the original in the PSX!

And also Requiem hype!!
September 24, 2025 at 3:09 PM
You had me at Alundra

Essa introdução até hoje dá um hype maravilhoso kkkk
www.youtube.com/watch?v=Fje5...
Alundra Opening
YouTube video by greenyxi
www.youtube.com
September 19, 2025 at 3:18 PM
As I said, it's really not performant and very hacky, but it enabled me to use existing logic for autotiling pretty fast.

I'd say the key for me is the property painter inside the TileSet. That's where you can make a certain tile correspond to something else, in my case, a unique ID
September 19, 2025 at 12:51 PM
So what I do is:
1. Take the mouse input to a certain cell
2. Pass it on to the 2D tilemap
3. After it updates, I check if it changed, and, if a change is detected, I instantiate a 3D scene that corresponds to one the ids set up the in TileSet (or clear set to none)
September 19, 2025 at 12:51 PM