Yann Lemos
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yann-lemos.bsky.social
Yann Lemos
@yann-lemos.bsky.social
Koé! 👋

🇧🇷 Maker of Brazilian Games studiobravarda.com
⚒️ Godot Plugin Maintainer github.com/yannlemos/Signal-Lens
🎬 Game Dev Teacher youtube.com/@yannlemos

🔗 yannlemos.com
💌 yannlemos@proton.me
Meu jogo saiu pra Nintendo Switch, Xbox e PS5 🥹

Comecei a jogar video game com meus irmãos nos Super Nintendo. Meu primeiro jogo disponível nos consoles ser um jogo multiplayer local é um sonho realizado!

Espero que dê alegria pra muitas capivarinhas por aí! 💚

#indiebr #indiedev #gamedev
September 25, 2025 at 7:33 PM
September 24, 2025 at 7:55 PM
Now it's time for the cursed children and the original in the PSX!

And also Requiem hype!!
September 24, 2025 at 3:09 PM
I'm officially a Resident Evil convert now folks. What an amazing series, always willing to experiment and surprise while still being true to its roots. Got through all these in the last 2 months.

My favorite was RE7. Unmatched vibes, skin-crawling experience, surprisingly engaging story!
September 24, 2025 at 3:09 PM
So what I do is:
1. Take the mouse input to a certain cell
2. Pass it on to the 2D tilemap
3. After it updates, I check if it changed, and, if a change is detected, I instantiate a 3D scene that corresponds to one the ids set up the in TileSet (or clear set to none)
September 19, 2025 at 12:51 PM
September 17, 2025 at 5:08 PM
Yes, 2D terrain (autotiling) can work in 3D in #Godot!

Saw how the backend worked in C++ (bless access to source code) and was like yeah I'm not redoing that

So I created a hidden 2D tileset and propagated its changes to a tool that places 3d tiles accordingly.

It worked!

#indiedev #gamedev
September 16, 2025 at 5:23 PM
Such a fan of how #Godot showcases new releases

There care taken into detailing features, the interactive widgets, in-depth explainers, it makes so much it easier to pick up what's personally useful while still appreciating the whole package

Amazing stuff @godotengine.org team!

#indiedev #gamedev
September 15, 2025 at 9:28 PM
Start listening to enough soundtracks on Spotify and this starts happening to you
September 15, 2025 at 6:32 PM
Tainted Cup is really fun! Been a long time since I read a fantasy book that left me yearning for fanart about its world.

I'm still wondering about the choice of using some heavily loaded words like "leviathan" though, instead of creating new in-world terms

Recommend it anyways!
September 12, 2025 at 1:28 PM
I’m in Resident Evil hyperfocus guys

I’ve now played Resident Evil 2 (PSX), RE3 (Remake), REVI, Village and am now making my way through the castle in RE4. IN A MONTH

Love how each game just plays around with the franchise and tries cool shit

Also I now have access to top-notch memes like this
September 10, 2025 at 6:01 PM
Months in, I'm still pretty mindfucked by one of the most underrated sci-fi novels I’ve ever read: The Chronoliths.

It imagines a world where giant obelisks start appearing out of the sky commemorating future war victories around the world.

Puts you in a lovely state of curious dread.
September 10, 2025 at 2:26 PM
Make it exist first!
You can me it good later 💙

p.s.: yes this game is built on top of mountains of ImGui windows 😂

#godot #indiedev #gamedev #blender
September 10, 2025 at 1:01 PM
Been taking a look at the project files from @studio.blender.org's DOGWALK and found this gem!!

Sticker-snoot-doggo
You are the light of my life

#gamedev #blender #godot #indiedev
September 9, 2025 at 1:00 PM
Finally coming back to my Youtube channel after a few months of reaaally intense dev work, with a video in portuguese on ImGui for game devs that I always wanted to make.

Feels so good to stick with your projects, even if you can't do everything you wanted as much as you wanted!
September 4, 2025 at 7:58 PM
Trabalhar num jogo com comidinhas brasileiras, gostoso demais 💛💚
#indiedev #indiebr #gamedev #godot
#caralhoquefome
July 24, 2025 at 8:03 PM
July 22, 2025 at 11:06 AM
Don't let the Godot deniers get a hold of this
July 19, 2025 at 2:51 PM
Yessss!! Sou suspeito por que joguei muito Mega Man Legends kkk 💙

A gente tá há meses tentando chegar em 3D na vibe desse concept aqui, ta beeeem próximo agora
July 19, 2025 at 2:44 PM
I was warned that #Godot couldn't handle 3D 🤔

#indiedev #gamedev #indiebr
#me #vê #uma #original #meu #major
July 18, 2025 at 8:41 PM
It's a small small thing, but it is my first tip for developing tools for #Godot. It's been almost a year since I took the leap and I couldn't be happier in this community.

Thank you!
July 9, 2025 at 1:12 PM
Pretty happy about the new default layout. Tried to make as close as possible to other panels so it could feel like a native part of Godot instead of a plugin.
July 8, 2025 at 7:35 PM
#SignalLens 1.4 is out for Godot 4.3+! 🎉

Featuring a dedicated signal logger to keep track of emission!

Monitor every signal connection in your scene, log it to inspect it later and take control of that monstrous event bus of yours!

github.com/yannlemos/Si...

#indiedev #gamedev
July 8, 2025 at 7:35 PM
Os prazeres de ser um game dev bilingue
July 7, 2025 at 8:26 PM
Animation is all tween-based in a straightforward inspector. The lines and "T" are debug nodes used to visualize where the tooltip will spawn.
July 3, 2025 at 8:47 PM