🇧🇷 Maker of Brazilian Games studiobravarda.com
⚒️ Godot Plugin Maintainer github.com/yannlemos/Signal-Lens
🎬 Game Dev Teacher youtube.com/@yannlemos
🔗 yannlemos.com
💌 yannlemos@proton.me
Comecei a jogar video game com meus irmãos nos Super Nintendo. Meu primeiro jogo disponível nos consoles ser um jogo multiplayer local é um sonho realizado!
Espero que dê alegria pra muitas capivarinhas por aí! 💚
#indiebr #indiedev #gamedev
And also Requiem hype!!
And also Requiem hype!!
My favorite was RE7. Unmatched vibes, skin-crawling experience, surprisingly engaging story!
My favorite was RE7. Unmatched vibes, skin-crawling experience, surprisingly engaging story!
1. Take the mouse input to a certain cell
2. Pass it on to the 2D tilemap
3. After it updates, I check if it changed, and, if a change is detected, I instantiate a 3D scene that corresponds to one the ids set up the in TileSet (or clear set to none)
1. Take the mouse input to a certain cell
2. Pass it on to the 2D tilemap
3. After it updates, I check if it changed, and, if a change is detected, I instantiate a 3D scene that corresponds to one the ids set up the in TileSet (or clear set to none)
Saw how the backend worked in C++ (bless access to source code) and was like yeah I'm not redoing that
So I created a hidden 2D tileset and propagated its changes to a tool that places 3d tiles accordingly.
It worked!
#indiedev #gamedev
There care taken into detailing features, the interactive widgets, in-depth explainers, it makes so much it easier to pick up what's personally useful while still appreciating the whole package
Amazing stuff @godotengine.org team!
#indiedev #gamedev
There care taken into detailing features, the interactive widgets, in-depth explainers, it makes so much it easier to pick up what's personally useful while still appreciating the whole package
Amazing stuff @godotengine.org team!
#indiedev #gamedev
I'm still wondering about the choice of using some heavily loaded words like "leviathan" though, instead of creating new in-world terms
Recommend it anyways!
I'm still wondering about the choice of using some heavily loaded words like "leviathan" though, instead of creating new in-world terms
Recommend it anyways!
I’ve now played Resident Evil 2 (PSX), RE3 (Remake), REVI, Village and am now making my way through the castle in RE4. IN A MONTH
Love how each game just plays around with the franchise and tries cool shit
Also I now have access to top-notch memes like this
I’ve now played Resident Evil 2 (PSX), RE3 (Remake), REVI, Village and am now making my way through the castle in RE4. IN A MONTH
Love how each game just plays around with the franchise and tries cool shit
Also I now have access to top-notch memes like this
It imagines a world where giant obelisks start appearing out of the sky commemorating future war victories around the world.
Puts you in a lovely state of curious dread.
It imagines a world where giant obelisks start appearing out of the sky commemorating future war victories around the world.
Puts you in a lovely state of curious dread.
Sticker-snoot-doggo
You are the light of my life
#gamedev #blender #godot #indiedev
Sticker-snoot-doggo
You are the light of my life
#gamedev #blender #godot #indiedev
Feels so good to stick with your projects, even if you can't do everything you wanted as much as you wanted!
Feels so good to stick with your projects, even if you can't do everything you wanted as much as you wanted!
#indiedev #indiebr #gamedev #godot
#caralhoquefome
#indiedev #indiebr #gamedev #godot
#caralhoquefome
A gente tá há meses tentando chegar em 3D na vibe desse concept aqui, ta beeeem próximo agora
A gente tá há meses tentando chegar em 3D na vibe desse concept aqui, ta beeeem próximo agora
Thank you!
Thank you!
Featuring a dedicated signal logger to keep track of emission!
Monitor every signal connection in your scene, log it to inspect it later and take control of that monstrous event bus of yours!
github.com/yannlemos/Si...
#indiedev #gamedev
Featuring a dedicated signal logger to keep track of emission!
Monitor every signal connection in your scene, log it to inspect it later and take control of that monstrous event bus of yours!
github.com/yannlemos/Si...
#indiedev #gamedev