Mike Sillitoe
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yakkomike.bsky.social
Mike Sillitoe
@yakkomike.bsky.social
Realtime 3D Artist for Games // Blueprint Spaghetti Chef
I help to create certified virtual training simulations for the Wind Industry by day.
Not so serious bullshit projects by night.
We're close to wrapping up! It's about as busy as Santa's Workshop over here!

#steam #indiegames #wholesome #cozygames #gamedev #xmas

store.steampowered.com/app/3030650/...

Wishlist now! We're releasing in time for Christmas! 🎄❄️
November 1, 2025 at 8:52 PM
September 8, 2025 at 9:16 PM
Another section of Santa's workshop coming along nicely. Lots of hidden nooks and crannies filled with his most ancient toy-making secrets!

#gaming #gamedev #indiedev #Steam #library #archives
September 4, 2025 at 7:15 PM
Set speed to MAXIMUM 💨

This is how #trains work, right? 🤔

(Wishlist for more shenaniganz store.steampowered.com/app/3030650/...)

#gaming #gamedev #indiedev #Steam #Wholesome #cozy
August 13, 2025 at 1:14 PM
How do Santa's helpers make all that wonderful #Christmas food so quickly?

With the BigBake2000 of course!

Coming December this year

Wishlist today and try our demo!
store.steampowered.com/app/3030650/...

#gaming #gamedev #indiedev #Steam #Wholesome #cozy #baking #bread
August 12, 2025 at 1:05 PM
Full steam ahead with development! Haha yes
Expect more nonsense in the full game later this year! Or why not try our demo?

store.steampowered.com/app/3030650/...

Wishlist if trains are cool (they are)😎

#steamengine #train #wholesome #xmas #christmas #steam #indiedev #screenshotsaturday
August 9, 2025 at 9:24 PM
Back! Now things are stable again, time to jump into some cheeky game dev

The space nightmare FPS is on hold for a short while as I help @bering.bsky.social with her hidden object game in the run up to xmas

So... hang around!

store.steampowered.com/app/3030650/...

#gamedev #indiedev #dkgame
July 31, 2025 at 7:00 PM
Boo!
March 17, 2025 at 11:42 AM
February 13, 2025 at 8:10 AM
A big bottleneck in the project has been the production of sprites.

I've spent the past few weeks trying to make the process easier and more iterative.

Here's the results so far 🙃

Hard to convey, but this is days faster than before 💦

#sprites #ue5 #indiedev #indiegames #gameart #dkgame
December 23, 2024 at 12:57 AM
Just to clarify, I bring the entire blockout into UE from blender for testing.

The collision settings in the image are fine for blocking out/testing. Later on, anything unique from blender can be separated and made into bespoke, detailed level meshes with a more optimized setup
November 23, 2024 at 11:56 PM
I usually block out the level in blender, implement all the level beats and setup basic functions/scripts. After testing, I start id'ing areas I can replace with modular kits.

The goal is to get interesting design from old level editors with some of the convenience of modular assets.
November 23, 2024 at 11:52 PM
Obligatory beepy boi sentry #indiedev
#gamedev #gameart #solodev #ue5 #dkgame
November 23, 2024 at 8:17 PM
I'm steadily working my way through a level graybox > art

Think I've found a good balance between crafting levels in blender and using modular kits. #indiedev #gamedev #gameart #solodev #ue5 #dkgame
November 23, 2024 at 7:17 PM
November 16, 2024 at 11:03 PM
Set out to nail down ladders, ended up fixing a bajillion other player control related issues 💪 #indiedev #solodev #retrofps #ladders
November 9, 2024 at 4:41 PM
when you forloop the wrong feature

#gamedev #solodev #indiedev #ue5
October 28, 2024 at 2:33 PM
How I make my sprites!

I have limited time to work on the project day-to-day, so lots of effort focused on a quick/lazy workflow.

I render everything out from blender. Details are less important compared to the broad strokes. Most errors don't appear in the final sprite.

#indiedev #b3d #sprites
October 26, 2024 at 11:07 AM
Please excuse the violence

#indiedev #gamedev #solodev #ue5
October 22, 2024 at 3:14 PM
October 20, 2024 at 8:26 PM
Here's a closer look at the spawn in/teleport effect.

Nowhere is safe!

Death screen may look familiar to some, also the voice - just placeholder for now ;)

#indiedev #gamedev #solodev #ue5
October 19, 2024 at 8:41 PM
After iterating how to best to implement weapons, I'm starting to hone in on something half-decent.

Expect a lot more adjustment, but for now it's nice to finally see this working somewhat correctly.

#gamedev #fps #shotgun
October 14, 2024 at 1:54 PM
We're in business
#gamedev
September 19, 2024 at 9:40 AM
beware
April 23, 2024 at 5:45 PM
Still going 🦿 #gamedev #gameart
March 12, 2024 at 11:57 PM