xhf01x.bsky.social
@xhf01x.bsky.social
On the other hand: Clean TAS cape movement just has that certain elegance to it...
And if you want to try it, go ahead! I'd expect that people who already have a technical understanding of cape shouldn't struggle too much to understand TAS cape (but also, FHA is quite tight, even by pit standards)
April 14, 2025 at 4:38 PM
Yeah, that's kind of my main issue with it: It has a lot of cool ideas but they are sandwiched between a noticable amount of what feels like "filler content", i.e. just precise flying with nothing much going on. Each room individually is fine, though - it just adds up over the hacks enormous runtime
April 14, 2025 at 4:33 PM
Also of note is the very end of the room: I drop the key and then land on it. The result is that the key drags me along, allowing much faster downwards movement than the cloud usually allows for. This is completely unnecessary but saves a few frames :)
April 13, 2025 at 9:51 PM
Technical reason why this happens: The shell uses a table at $187B (indexed by sprite slots) to remember whether it's a disco or not. However, the game clears RAM addresses $1693-$190D on every level load (including sublevel loads). So it's not even sprite-specific code that is responsible here.
April 2, 2025 at 12:20 AM
This is one of these tricks that I've always kind of wanted to put in a hack, but then always thought: "no, that's too annoying/precise to pull off". If you find a semi-consistent setup, that'd be cool. But I doubt that there is one, unfortunately :/
February 2, 2025 at 10:19 PM
Daher Google Forms immer im Inkognitomodus ausfüllen. Die Gmail-Adresse tut ja für die meisten Formulare eh nichts zur Sache, dann muss sie auch nicht übermittelt werden...
December 10, 2024 at 9:49 PM