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xenokdev.bsky.social
@xenokdev.bsky.social
It's been a while since I posted something, so here is a video of me running with a sword.

#gamedev #godot
November 30, 2025 at 9:23 PM
I have publish a small demo of my Archers game, now with arrow enchantments.

xenok.itch.io/archers

#gamedev #godot
Archers VS Things by xenok
Available for Windows, Linux
xenok.itch.io
October 6, 2025 at 8:02 PM
I have made most of the effects using simple particles systems but electricity has been it's own thing needing an actual mesh to draw it.
But I'm liking the results.

#gamedev #godot
August 29, 2025 at 8:04 PM
Hmm, I think it needs more explosions.

#gamedev #godotengine
August 19, 2025 at 2:49 PM
Things are getting more complex, my last addition is elemental arrows.

#godotengine #gamedev
August 5, 2025 at 8:58 PM
Reposted
Inaccessible level editors
August 1, 2025 at 2:10 PM
I made Splatoon by accident
July 27, 2025 at 1:07 PM
After the boomerang arrow I've been working on more ways to modify the arrows, now I present the delayed shotgun arrow.

#godotengine #Gamedev
July 20, 2025 at 3:02 PM
Just made a boomerang arrow. It is not easy to aim it.

#godotengine #gamedev
July 7, 2025 at 8:03 PM
I've posted a small prototype of the new project I'm working on for anyone to try it.

it doesn't have a lot of content but any feedback is welcome.

xenok.itch.io/archers

#godotengine #gamedev
Archers VS Things by xenok
Available for Windows, Linux
xenok.itch.io
June 29, 2025 at 5:08 PM
Reposted
The Stop Killing Games initiative is giving up because of a relentless campaign of misinformation and verbal abuse largely directed by PirateSoftware/Thor, which has completely tanked their momentum and burned out its founder.

youtu.be/HIfRLujXtUo
The end of Stop Killing Games
YouTube video by Accursed Farms
youtu.be
June 23, 2025 at 8:58 PM
More of my procedural walking animations now in gameplay.
#godotengine #gamedev
June 23, 2025 at 5:05 PM
Reuploading my procedural walking animations to see if the gifs work now
#godotengine #gamdev
June 21, 2025 at 6:01 PM
Creating some procedural walking animations
#godotengine #gamedev
June 21, 2025 at 2:30 PM