Xelef Dev
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xelefdev.bsky.social
Xelef Dev
@xelefdev.bsky.social
Working on my indie game called Xelef, a swordfighting game set in 19th century Kurdistan
Youtube: https://www.youtube.com/@xelefdevsi=EvdxWDj5MK902Cw1
Discord: https://discord.gg/ZVgaHFajW2
#gamedev #indiegamedev #unrealengine
I added a bunch more buildings to the rîta quarter and the bazar. It is really coming together now.
#indiegamedev #indiegame #unrealengine
June 29, 2025 at 12:38 PM
I finished the castle, and added a mosque and a building in the bazar. Ofcourse details like windows and doors are missing for now as they will require some custom systems for opening and closing.
#IndieGameDev #indiegame #indiedev
June 9, 2025 at 5:01 PM
I have been working on blocking out the first level. Now the buildings can be made, what better way then with the castle?
#indiegame #indiedev #indiegamedev
May 30, 2025 at 9:09 PM
Slowly converting the AI logic from behaviour trees to state trees for better transitions and a new sword trail has been added.
#indiegamedev #unrealengine #screenshotsaturday
May 24, 2025 at 4:43 PM
May 17, 2025 at 2:51 PM
Now with some very rough animations the spearman can fight!
#indiegamedev #unrealengine #indiegame
May 16, 2025 at 9:40 PM
The first enemy model is done, the spearman of Botan's Emir. Now he needs a spear.
#unrealengine #indiegamedev #indiegame
May 15, 2025 at 8:57 PM
Aha, have you considered making the statues shaped as fish (skeleton), also have them slightly damaged with maybe some seaweeds growing trough cracks to indicate their age and make it feel more lived in.
If you reach it you can make a semitransparent mermaid spirit thing appear. Here's one in OSRS:
May 11, 2025 at 10:43 AM
Further updated the combat with gamefeel using hitstop, particles and sounds. Only applied to the player charachter for now as the entire enemy needs to be reworked.
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May 4, 2025 at 3:03 PM
The pistol is back and blocking now works. (Bullets/missiles don't do damage though.)
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May 1, 2025 at 8:56 PM
I fixed a lot of bugs for the combat related components, now it feels a lot better, just need to make a lively ai.
#IndieGameDev #UnrealEngine #IndieGame
April 30, 2025 at 3:38 PM
I have been reworking a lot of things behind the scenes, so there is not much to show so enjoy this new shamshir guard pose.
#indiegamedev #indiegames #unrealengine
April 27, 2025 at 3:06 PM
Skeleton has been completely reworked and a bunch of animatioms remade. I tried this time to more accurately recreate Shamshir sword fighting.
#indiegamedev #indiegame #gamedev
March 5, 2025 at 10:14 PM
How my player charachter for my indie game has changed over the course of development.
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February 26, 2025 at 3:57 PM
I completely redid the player charachter again. There is also now a new skeleton, so all animations will be redone as well.
#gamedev #indiegamedev #unrealengine
February 24, 2025 at 4:00 PM
Working on a new material for buildings to create non-repetitive mixture of wall textures.
#indiegamedev #indiegame #gamedev #unrealengine
February 5, 2025 at 12:30 PM
Some new wall textures

#gamedev #indiegamedev #unrealengine
January 6, 2025 at 10:22 PM
Unreal's motionwarp plugin only works with rootmotion, so I made my own custom implementation that requires no root motion (and also takes z-axis into account!)
#indiedev #indiegamedev #unrealengine
December 28, 2024 at 11:35 AM
FInaly finished my targeting system and it is quite robust already. It now automatically turns the camera when you select a target as well.
#indiegames #indiegamedev #unrealengine #gamedev
December 10, 2024 at 12:59 PM
Now the camera can be rotated irregardless of whatever there is a selected target or not. Do you think there still should be an option to lock the camera to the target?
Otherwise when setting a target the camera will rotate towards it but afterwards can be controlled manually?
#indiegamedev #gamedev
December 3, 2024 at 5:55 PM
WIP Combat and Targeting System rework for project Xelef. Strafing also has been added.
#indiegame
#indiegamedev
#unrealengine
December 2, 2024 at 5:44 PM
Implemented IK rig and volumetric clouds for Xelef.
#indiegame #indiegamedev #unrealengine
November 23, 2024 at 3:28 PM
November 20, 2024 at 10:56 PM
Version 3 of my tree/foliage pipeline is done. Finaly found the most optimized way to make my foliage, learned a lot of new things!
#gamedev #indiegamedev #unrealengine
November 16, 2024 at 3:49 PM
Hold it right there criminal scum!
#indiegamedev #indiegame #gamedev
November 12, 2024 at 10:28 PM