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xcom1602.bsky.social
xcom1602
@xcom1602.bsky.social
games, miniature painting
Dark Forces in 1995.
December 27, 2025 at 6:16 AM
For fans: The flamer ended his turn. The squad has 6 command points. The Marine spends 4 AP, plus another 3 CP to open the door. The flamer needs 2 CP for the final shot. If the Marine moves forward, he is still blocking the way. Moving backwards diagonally would require 2 CP, but he only has 1.
December 22, 2025 at 7:06 PM
Reposted by xcom1602
Round 2, Genestealers win by extremely narrow margin:
The Marine (center) has 8 action points. That’s enough to reach the target room and open the door. But he blocks the flamer’s line of fire from above. He lacks exactly 1 AP to move aside! In the next turn, both are overrun. #SpaceHulk #Warhammer
December 22, 2025 at 6:58 PM
Round 2, Genestealers win by extremely narrow margin:
The Marine (center) has 8 action points. That’s enough to reach the target room and open the door. But he blocks the flamer’s line of fire from above. He lacks exactly 1 AP to move aside! In the next turn, both are overrun. #SpaceHulk #Warhammer
December 22, 2025 at 6:58 PM
Yeah, it definitely is. You should try it out.
December 21, 2025 at 5:39 AM
On the fourth attempt, they finally succeeded; this time the dice were on the Space Marines' side. After a massive carnage, the flamer reached the target room and burned it out. "Your mission was a glorious victory." #SpaceHulk #Warhammer
November 30, 2025 at 3:00 PM
The second attempt also fails. This time, the genestealers receive a large supply of reinforcements and overwhelm the flamer's escort. He takes out three genestealers with a single shot, but is then caught in the back and killed due to a lack of cover. Mission failure. #SpaceHulk #Warhammer
November 29, 2025 at 2:49 PM
J A M
November 29, 2025 at 5:47 AM