Xavaltir
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xavaltir.bsky.social
Xavaltir
@xavaltir.bsky.social
Hi, I am Xavaltir. I want to talk about Game Development and post the things I'm working on. I want to make Game Dev friends!

- Game Designer at The Artistocrats, working on STTC
- 3D Print Enthusiast
- Living One Piece Encyclopedia
- 🇧🇪
Pinned
Hey folks! I'm making a list of Belgian Game Developers here on Bluesky. 🎮🇧🇪 If you're a Game Dev from Belgium or know someone who should be on the list, let me know, and I'll add them!

bsky.app/profile/did:...

#gamedev #belgium #indie
Morning #GameDev struggles 😭😭😭
October 7, 2025 at 5:42 AM
Sarma is Turkish onigiri 🤔
August 30, 2025 at 7:13 PM
Finished our #gamejam entry for this years #BrackeysGamejam! Check it out! #gamedev

xavaltir.itch.io/a-biscuit-of...
A Biscuit of Your own Dough! by Xavaltir
Brackeys Gamejam 2025.2 Entry
xavaltir.itch.io
August 30, 2025 at 6:35 PM
Finally got my hands on Spelunky's #GameDev book, very excited to read it!

(The eggplant did not arrive with the book)
August 27, 2025 at 9:28 PM
I have written my first devlog! xavaltir.com/DevLog01.html I talk a bit about the game projects I'm working on and some of the other stuff I've done recently, it probably reads awkward as heck but defo check it out 😁

#gamedev #indie
Xavlog #1
Ive been really busy the last month! I fixed the Doug Dimmadome game, made progress on GuildManager, upgraded my MK4S to a Core One, and took a short trip to Dunkirk with friends. You might be wonderi...
xavaltir.com
August 23, 2025 at 9:43 PM
I didn't post for a while because I was busy working on a proper Save and Load system that is both Scaleable & Decoupled. A lot of friends have given me advice on how to improve it along the way and I am really grateful for that. I could not have done it without them!

Having #GameDev friends rocks!
August 18, 2025 at 6:53 PM
Progress on my inventory System! Item colliders no longer block inventory tiles. I've almost wrapped up on the inventory but there is one pesky bug! #gamedev
July 31, 2025 at 9:24 PM
This Rider plugin turns your loading bar into a Pokemon trainer walking with Pikachu, EASILY the best plugin for a Game Developer's IDE

#GameDev
July 29, 2025 at 4:05 AM
Iteration 5 and I’m finally back to my original baseline. Progress isn't always linear, but it's still progress 😄#gamedev
July 21, 2025 at 9:40 AM
Donkey Kong Bananza's character controller is actually bananas, it moves butter smooth
July 19, 2025 at 3:57 PM
Made a tool to make custom 2D shapes with customizable properties #Unity #GameDev
July 14, 2025 at 9:19 PM
The last couple of days, I have been hyper-focused on getting the save system set up for my project. In my last prototype that was the biggest roadblock I came across. Since that system was not set up for saving at ALL wahahaha.

Anywho, I have a nice system to save items now 🥳🎉

#gamedev
July 12, 2025 at 5:07 PM
Worked on a tooltip that works with the items I can generate using my tool (Prototype Visuals & Flavor text) #gamedev
July 8, 2025 at 6:02 PM
I made an editor tool yesterday so I can easily add items to something I am working on :D (prototype visuals and flavor text from my childhood fav game aqw) #gamedev
July 8, 2025 at 6:01 PM
Haha, cool fantasy mouse go brrrr #gamedev
July 3, 2025 at 10:18 PM
I also made a small stacker game where you stack hats on top of Doug Dimmadome, owner of the dimmsdale dimmadome. The main goal was to be able to push highscores to a leaderboard from here which also appear on my website. #GameDev
July 3, 2025 at 7:15 PM
Tried making a somewhat satisfying main screen UI last month, definitely had too much fun with dotween and added some derpy sfx 😄 I am not 100% content with it, but it's good enough for now. #GameDev
July 3, 2025 at 7:14 PM
What the heck
July 3, 2025 at 5:28 PM
Yesterday I discovered LocalThunk's blog about the timeline of Balatro, it was really interesting to see the hardships and victories they went through, I would recommend all fellow indies to give it a read:

localthunk.com/blog/balatro...
The Balatro Timeline — LocalThunk
It’s been approximately 3 years since I began work on Balatro - and in that time I have personally documented almost nothing about the journey. This is something that has bothered me since the game la...
localthunk.com
June 30, 2025 at 5:29 AM
ChatGPT just friggin Rick Rolled me 😭
May 18, 2025 at 5:32 AM
It is frustrating that mobile games are becoming subscription based. I'd rather buy a full priced 10-20€ mobile game than spend 6.99€ monthly on Apple Arcade.
April 19, 2025 at 7:30 PM
Reposted by Xavaltir
Im happy to announce that BMO is now available to play in your browser on PC & Mobile ‼️

This is a remake I’ve been working on for the past 2 months.

Play now! with the link below 👇🏾

I would love if you guys could RT ❤️

#gamedev #indiegame #gaming #adventuretime

flame130.itch.io/bmo-adventur...
BMO - Adventure Time Remake! by FLAME130
Enjoy the old times with the new and improved BMO game!
flame130.itch.io
April 4, 2025 at 7:17 PM
The lobotomy of BMO 2025: Colorized
January 25, 2025 at 10:18 PM
Hey folks! I'm making a list of Belgian Game Developers here on Bluesky. 🎮🇧🇪 If you're a Game Dev from Belgium or know someone who should be on the list, let me know, and I'll add them!

bsky.app/profile/did:...

#gamedev #belgium #indie
January 19, 2025 at 11:03 AM
Reposted by Xavaltir
Getting visibility for your game is tough.

This short guide breaks down how to stand out, build momentum, and grow your audience effectively.

##gamedev
January 16, 2025 at 9:24 AM